Tag Archives for pacing

Master Plan #55: Luke Crane on Mouse Guard

Interview | , , ,

The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM’s & Players’ Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs, ┬ámedia touchstones and their pitfalls, and of course the evolution of Mouse Guard’s […]

Master Plan #51: Pacing Mechanics part 2, Campaign Level

Solo |

Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic — with what it means to […]

Master Plan #49: Pacing Mechanics part 1, Refresh Scale

Solo |

Ryan sits down for another episode, this one kicking off a series about pacing mechanics. To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the “refresh scale” mechanics — tho…