Master Plan #61: Vincent Baker on Evolution of Games and a Game Designer

Interview | 7 Comments

Ryan sits down with Vincent Baker to ask him what ends up being some big questions: Where did Murderous Ghosts come from? What does “Powered by the Apocalypse” mean? What are his thoughts on his own design evolution?

We go all over the place in this lengthy interview — talking about the old days at the Forge, the nature of various playtesting, a love of RoboRally, what being “innovative” actually means, on freelancing and what that sacrifices, selling games to non-gamers, silly unpublished games, and so much more. This is one of my favorite interviews to date, and a fitting way to both close out 2013 and be (functionally) my 7th anniversary episode.

Thank you to Plate Mail Games for the use of the audio loop — an experiment I’m trying in this episode. Check out their Kickstarter! Good stuff.


Vincent’s (published) games mentioned:

Other games mentioned:

53:01 / 26.1M

- Ryan


Master Plan #60/Live #1: Daniel Solis on Card Game Design and Rapid Prototyping

Interview, Live | Comments Off

On this first live episode of Master Plan, I talk with Daniel Solis about a host of subjects: card game design, rapid prototyping, remote playtesting, design philosophy, DriveThruCards, and so on. Naturally, we talk about Belle of the Ball (currently on Kickstarter) and Koi Pond (on DriveThruCards).

You can watch the video on YouTube (via this link or the embed below), or download the audio-only version from this feed & post.

Show notes

Daniel’s Blog and Twitter feed.

Daniel’s Games

Daniel’s online video course at on card design in InDesign.

Apps Mentioned for Remote Testing

Other Games Mentioned

Audio thanks to, which Daniel turned me on to. If you use it, be warned: there are like a million ads on the site, though none in the audio once you get to downloading it.

1:27:07 / 42.4M

- Ryan


Master Plan #59: Jason Morningstar & Steve Segedy on Building Fiasco Playsets

Interview | , , , | Comments Off

Ryan sits down with Jason Morningstar and Steve Segedy of Bully Pulpit Games to talk shop about creating Fiasco playsets. They give the lowdown on what to think about when creating playsets, how they tackle different problems that come up, and a the inside scoop on how their process was and is today. They have the occasional aside about tips for better playing Fiasco as well, if that’s your bag. (If not, they still talk about it.) They also throw down the gauntlet, and make me commit to…well, listen to find out.

It’s heavily suggested that the Fiasco Companion is required reading if you want to get more out of this process (and out of the interview). Also check out Fiasco: American Disasters, the first in their series of trilogies, and also includes the Trainwreck mode, which allows you to string multiple sessions together.

Playsets mentioned (linked ones are free to download)

Other notes

If you’ll be at Gen Con 2013, come see me! You can find out my schedule from this blog post.

45:40 / 22.5M

- Ryan