Thu, 25 December 2008 To truly close out 2008, Ryan records one last show on Christmas Day. Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement: as a way to flesh out a character post-creation, as a world-changing element rather than a character-changing one, as a ritual for marking points in time, and as a way to keep the game feeling fresh from a tactile perspective. They're short thoughts on this solo episode, but ones worth noting. Afterwards, he talks about some podcasts he's been on recently, the fact that he's now a part of the Dresden Files RPG team, and the game design book he's working on. Finally, you're treated to a unique sponsor quote. Happy holidays, Masterminds. Links:
Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=44 Direct download: masterplan_41.mp3 |
Tue, 9 December 2008 On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can talk when it's 8am & ones voice is completely shot) about thoughts on building advancements systems in games. Luke shares his thoughts on the subject with his building of Burning Wheel, and they drift to related topics like Failure & Reward Cycles. Luke, frankly, has a lot of interesting stuff to say, provided you don't mind the profanity & poor audio quality. Also, it's the second anniversary of Master Plan. It's been two good years. Here's to a third. Luke Crane:
Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=43 |
Thu, 6 November 2008 On this episode, Ryan & Seth finish up their interview on A Flower for Mara and designing an "American Jeepform" game. Due to necessity, Ryan's forced to be brief & only quickly mentions the Endgame 7th Anniversary party he'll be at and quickly congratulates Shaun & Kristin from This Modern Death. Seth Ben-Ezra:
Running time: 18:05 / File size: 12.5M Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=42 |
Wed, 22 October 2008 Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara. It's one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style. It's the first of a two-part interview, this half focusing on what Jeepform is and how this game came to be. Afterward, Jonathan Walton tells us a little bit about Bleeding Play, and Ryan talks a bit about submitting ideas for future episodes, October's Sponsor Quote, and an article on Kobold Quarterly. Seth Ben-Ezra: Other Jeepform:
Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=41 |
Thu, 9 October 2008 On a very late, very tired Sunday evening of GenCon, Paul Tevis & Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff.
Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=40 |

