Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics.
- Designing the GM side of games
- Citizen reviewers
- Walter Ong’s writing on oral cultures
- The nature of fans
- “A failed dream”
- Games that shift over editing or editions
- Having a regular playtest group
- How your form of playtesting shapes your game
- Fantastical elements in games, and how they make a game more marketable
- Playtest budgets
- Being afraid of a game
- Getting to be a fan
- Little projects
- The desire of jamming together as a creative group
Check out Kit at: games.transneptune.net and @wlonk
1:25:04 / 41.5 MB
– Ryan