Tag Archives for Luke Crane

Master Plan #55: Luke Crane on Mouse Guard

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The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM’s & Players’ Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs, ┬ámedia touchstones and their pitfalls, and of course the evolution of Mouse Guard’s […]

Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles

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On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can talk when it’s 8am & ones voice is completely shot) about thoughts on building advancements systems in gam…

Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane

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On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year. They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because R…