Thu, 26 March 2009
On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points: respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs. Josh also gives an interesting answer to Ryan asking about how his previous master plan is coming along. Afterward, Ryan talks about "the power of names" -- exploring an idea that the names we give terms in our games have a dramatic impact to how well they're understood, illustrated by two counter-examples he's recently come across in other games and one in Mythender.
Josh Roby:
Running time: 21:44 / File size: 15.0M Discuss this episode on the forums
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