On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can talk when it's 8am & ones voice is completely shot) about thoughts on building advancements systems in games. Luke shares his thoughts on the subject with his building of Burning Wheel, and they drift to related topics like Failure & Reward Cycles. Luke, frankly, has a lot of interesting stuff to say, provided you don't mind the profanity & poor audio quality.
Also, it's the second anniversary of Master Plan. It's been two good years. Here's to a third.
Hey Ryan, I just wanted to comment on the show. I found it to be very helpful. I realized as I was listening that I may have a small issue with my game. I have no incentive to try a conflict or task. Rather actually I have a disincentive if you fail. I like the idea of reward for trying even if you fail. Big reward for success of course but a consolation prize for a failure. So I'm looking at how I can solve this. As to the new show schedule, whatever works for you. I'm happy to wait for Master Plan goodness when available. I have found the podcast to be quite helpful in my designing venture. The two parter with Seth was especially beneficial though I can't recall how at the moment. I just remember there being an 'eureka! of course!' moment in there for me. I'll check out the newest episode soon. Thanks, tomg