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	<title>Master Plan Podcast</title>
	<atom:link href="http://masterplanpodcast.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://masterplanpodcast.net</link>
	<description>The People&#039;s Podcast about Game Design</description>
	<lastBuildDate>Mon, 06 May 2013 17:33:44 +0000</lastBuildDate>
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	<itunes:summary>The People&#039;s Podcast about Game Design</itunes:summary>
	<itunes:author>Master Plan Podcast</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://masterplanpodcast.net/wp-content/uploads/powerpress/rss-poster.jpg" />
	<copyright>2006-2012 Ryan Macklin</copyright>
	<itunes:subtitle>The People&#039;s Podcast about Game Design</itunes:subtitle>
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		<title>Master Plan Podcast</title>
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		<item>
		<title>Master Plan #58: Amanda Valentine, Editing and Language Choice</title>
		<link>http://masterplanpodcast.net/2013/05/ep-58/</link>
		<comments>http://masterplanpodcast.net/2013/05/ep-58/#comments</comments>
		<pubDate>Mon, 06 May 2013 15:05:24 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[amanda valentine]]></category>
		<category><![CDATA[editing]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/?p=499</guid>
		<description><![CDATA[On this episode, I talk with the ever-talented Amanda Valentine, freelance editor who has worked on a number of award-winning RPGs. We decided to have a conversation about editing from the perspective of language: why to choose different words, what that means, how does that impact understanding, etc. And then she becomes the Scarlet Owlbear. [...]]]></description>
				<content:encoded><![CDATA[<p>On this episode, I talk with the ever-talented <a href="http://www.ayvalentine.com/"><strong>Amanda Valentine</strong></a>, freelance editor who has worked on a number of award-winning RPGs. We decided to have a conversation about editing from the perspective of language: why to choose different words, what that means, how does that impact understanding, etc. And then she becomes the Scarlet Owlbear.</p>
<p>Links:</p>
<ul>
<li><a href="http://www.ayvalentine.com/">Amanda&#8217;s Blog</a></li>
<li>Amanda on Twitter: <a href="http://twitter.com/ayvalentine">@ayvalentine</a></li>
<li><a href="http://reads4tweens.com/">Reads 4 Tweens</a></li>
<li><a href="http://www.evilhat.com/home/">Evil Hat Productions</a></li>
<li><a href="http://www.margaretweis.com/">Margaret Weis Productions</a></li>
<li><a href="http://www.ennie-awards.com/blog/">ENnie Awards</a></li>
</ul>
<p>43:52 / 21.5M</p>
<p>Thanks again to <strong><a href="http://www.genesisoflegend.com/">Jason Pitre</a></strong> for his help with post-production.</p>
<p>- Ryan</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2013/05/ep-58/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/MasterPlan58_Valentine_EditingAndLangauge.mp3" length="21684551" type="audio/mpeg" />
			<itunes:keywords>amanda valentine,editing</itunes:keywords>
	<itunes:subtitle>On this episode, I talk with the ever-talented Amanda Valentine, freelance editor who has worked on a number of award-winning RPGs. We decided to have a conversation about editing from the perspective of language: why to choose different words,</itunes:subtitle>
		<itunes:summary>On this episode, I talk with the ever-talented Amanda Valentine, freelance editor who has worked on a number of award-winning RPGs. We decided to have a conversation about editing from the perspective of language: why to choose different words, what that means, how does that impact understanding, etc. And then she becomes the Scarlet Owlbear.

Links:

	Amanda&#039;s Blog
	Amanda on Twitter: @ayvalentine
	Reads 4 Tweens
	Evil Hat Productions
	Margaret Weis Productions
	ENnie Awards

43:52 / 21.5M

Thanks again to Jason Pitre for his help with post-production.

- Ryan</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>43:52</itunes:duration>
	</item>
		<item>
		<title>Master Plan #57: Editing and Indie Games from Gen Con 2012</title>
		<link>http://masterplanpodcast.net/2013/02/ep-57/</link>
		<comments>http://masterplanpodcast.net/2013/02/ep-57/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 17:00:38 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Convention Panel]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[gen con]]></category>
		<category><![CDATA[michelle lyons-mcfarland]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/?p=491</guid>
		<description><![CDATA[At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called &#8220;Editing and Indie Games.&#8221; The description from last year: Have a game that needs an editor’s touch but don’t know what to ask? Learn what makes a book user-friendly, how organization affects use, &#38; what the unforgivable [...]]]></description>
				<content:encoded><![CDATA[<p>At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called &#8220;Editing and Indie Games.&#8221; The description from last year:</p>
<blockquote><p>Have a game that needs an editor’s touch but don’t know what to ask? Learn what makes a book user-friendly, how organization affects use, &amp; what the unforgivable sins are BEFORE your book is in print.</p></blockquote>
<p>Michelle and I talk about various aspects of editing and producing a functional text, focused on the small, underfunded shops. We have different takes and different opinions, talk about the differences in various scopes of editing, a bit about working with editors, and so on.</p>
<p>You can find out about Michelle&#8217;s company, Play Attention Games, at <a href="http://playattentiongames.com/">playattentiongames.com</a>.</p>
<p>50:18 / 23.6MB</p>
<p>- Ryan</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2013/02/ep-57/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/MasterPlan57_GC2012_EditingIndieGames.mp3" length="24774387" type="audio/mpeg" />
			<itunes:keywords>editing,gen con,michelle lyons-mcfarland</itunes:keywords>
	<itunes:subtitle>At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called &quot;Editing and Indie Games.&quot; The description from last year: Have a game that needs an editor’s touch but don’t know what to ask?</itunes:subtitle>
		<itunes:summary>At Gen Con 2012, I was on an Industry Insider Guest of Honor panel with Michelle Lyons-McFarland called &quot;Editing and Indie Games.&quot; The description from last year:
Have a game that needs an editor’s touch but don’t know what to ask? Learn what makes a book user-friendly, how organization affects use, &amp; what the unforgivable sins are BEFORE your book is in print.
Michelle and I talk about various aspects of editing and producing a functional text, focused on the small, underfunded shops. We have different takes and different opinions, talk about the differences in various scopes of editing, a bit about working with editors, and so on.

You can find out about Michelle&#039;s company, Play Attention Games, at playattentiongames.com.

50:18 / 23.6MB

- Ryan</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>50:18</itunes:duration>
	</item>
		<item>
		<title>Master Plan #56: Keith Baker on Designing Eberron</title>
		<link>http://masterplanpodcast.net/2012/08/ep-56/</link>
		<comments>http://masterplanpodcast.net/2012/08/ep-56/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 18:56:16 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[basement tapes]]></category>
		<category><![CDATA[eberron]]></category>
		<category><![CDATA[keith baker]]></category>
		<category><![CDATA[setting]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/?p=474</guid>
		<description><![CDATA[The second &#38; final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setting design. They discuss various principles, ways to diverge from classic fantasy setups, working in lore, and so on. In particular, it&#8217;s interesting because of a setting design constraint: using monster and [...]]]></description>
				<content:encoded><![CDATA[<p>The second &amp; final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setting design. They discuss various principles, ways to diverge from classic fantasy setups, working in lore, and so on. In particular, it&#8217;s interesting because of a setting design constraint: using monster and dungeon lore from <em>Dungeons &amp; Dragons</em> as a core requirement of the setting, while still bringing something new to that subject.</p>
<p>Links:</p>
<ul>
<li><a href="http://www.wizards.com/dnd/eberron.aspx">Eberron (Wizards of the Coast site)</a></li>
<li><a href="http://en.wikipedia.org/wiki/Eberron">Eberron (Wikipedia page)</a></li>
<li><a href="http://bossythecow.com/hdwt/">Keith Baker&#8217;s blog</a></li>
<li><a href="http://twitter.com/HellcowKeith">Keith Baker on Twitter (@HellcowKeith)</a></li>
</ul>
<p>Shout-out:</p>
<ul>
<li>Jason Pitre, <a href="http://www.genesisoflegend.com/">Genesis of Legend</a> (<a href="https://twitter.com/#!/genesisoflegend">Twitter</a>) &#8212; for the bulk of the interview&#8217;s audio production</li>
</ul>
<p>- Ryan</p>
<p>31:11 / 14.4M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2012/08/ep-56/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/MasterPlan56_KeithBaker_Eberron.mp3" length="15108250" type="audio/mpeg" />
			<itunes:keywords>basement tapes,eberron,keith baker,setting</itunes:keywords>
	<itunes:subtitle>The second &amp; final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setting design. They discuss various principles, ways to diverge from classic fantasy setups, working in lore,</itunes:subtitle>
		<itunes:summary>The second &amp; final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setting design. They discuss various principles, ways to diverge from classic fantasy setups, working in lore, and so on. In particular, it&#039;s interesting because of a setting design constraint: using monster and dungeon lore from Dungeons &amp; Dragons as a core requirement of the setting, while still bringing something new to that subject.

Links:

	Eberron (Wizards of the Coast site)
	Eberron (Wikipedia page)
	Keith Baker&#039;s blog
	Keith Baker on Twitter (@HellcowKeith)

Shout-out:

	Jason Pitre, Genesis of Legend (Twitter) -- for the bulk of the interview&#039;s audio production

- Ryan

31:11 / 14.4M</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:11</itunes:duration>
	</item>
		<item>
		<title>Master Plan #55: Luke Crane on Mouse Guard</title>
		<link>http://masterplanpodcast.net/2012/07/ep-55/</link>
		<comments>http://masterplanpodcast.net/2012/07/ep-55/#comments</comments>
		<pubDate>Thu, 05 Jul 2012 19:43:58 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[basement tapes]]></category>
		<category><![CDATA[Luke Crane]]></category>
		<category><![CDATA[mouse guard]]></category>
		<category><![CDATA[pacing]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/?p=466</guid>
		<description><![CDATA[The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM&#8217;s &#38; Players&#8217; Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs,  media touchstones and their pitfalls, and of course the evolution of Mouse Guard&#8217;s [...]]]></description>
				<content:encoded><![CDATA[<p>The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM&#8217;s &amp; Players&#8217; Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs,  media touchstones and their pitfalls, and of course the evolution of Mouse Guard&#8217;s turn structure.</p>
<p>When this was recorded, Ryan assumed it would be a two-part episode, so you&#8217;ll hear stuff to that effect. But Luke&#8217;s a charismatic interviewee, so we left all that in!</p>
<p>Links:</p>
<ul>
<li><a href="http://burningwheel.org/">Burning HQ</a></li>
<li><a href="http://www.mouseguard.net/">Mouse Guard</a></li>
</ul>
<p>Thank yous:</p>
<ul>
<li>Jason Pitre, <a href="http://www.genesisoflegend.com/">Genesis of Legend</a> (<a href="https://twitter.com/#!/genesisoflegend">Twitter</a>) &#8212; for the bulk of the interview&#8217;s audio production</li>
<li>Duane O&#8217;Brien, <a href="http://aterribleidea.com/">A Terrible Idea</a> (<a href="https://twitter.com/#!/aterribleidea">Twitter</a>) &#8212; for help in little, secret ways</li>
</ul>
<p>- Ryan</p>
<p>32:47 / 15.7M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2012/07/ep-55/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/MasterPlan55_LukeCrane_MouseGuard.mp3" length="15732528" type="audio/mpeg" />
			<itunes:keywords>basement tapes,Luke Crane,mouse guard,pacing,text</itunes:keywords>
	<itunes:subtitle>The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM&#039;s &amp; Players&#039; Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs,</itunes:subtitle>
		<itunes:summary>The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM&#039;s &amp; Players&#039; Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs,  media touchstones and their pitfalls, and of course the evolution of Mouse Guard&#039;s turn structure.

When this was recorded, Ryan assumed it would be a two-part episode, so you&#039;ll hear stuff to that effect. But Luke&#039;s a charismatic interviewee, so we left all that in!

Links:

	Burning HQ
	Mouse Guard

Thank yous:

	Jason Pitre, Genesis of Legend (Twitter) -- for the bulk of the interview&#039;s audio production
	Duane O&#039;Brien, A Terrible Idea (Twitter) -- for help in little, secret ways

- Ryan

32:47 / 15.7M</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:47</itunes:duration>
	</item>
		<item>
		<title>Off-site Interview with Jennifer Steen</title>
		<link>http://masterplanpodcast.net/2012/06/offsite-1/</link>
		<comments>http://masterplanpodcast.net/2012/06/offsite-1/#comments</comments>
		<pubDate>Thu, 21 Jun 2012 21:06:42 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Off-Site]]></category>
		<category><![CDATA[jenn steel]]></category>
		<category><![CDATA[project ninja panda taco]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/?p=456</guid>
		<description><![CDATA[Ryan does an Master Plan-style interview with Jennifer Steen of Jennisodes, about her game Project Ninja Panda Taco. They talk a bit about the format of the game, reminiscent of Daniel Solis&#8217; style of story-making games, but without the journaling aspect. They also talk about the development process, playing Jenn&#8217;s kickstarter for Project Ninja Panda Taco launches [...]]]></description>
				<content:encoded><![CDATA[<p>Ryan does an Master Plan-style interview with <a href="http://www.jennisodes.com/">Jennifer Steen of Jennisodes</a>, about her game <a href="http://projectnpt.com/">Project Ninja Panda Taco</a>. They talk a bit about the format of the game, reminiscent of Daniel Solis&#8217; style of story-making games, but without the journaling aspect. They also talk about the development process, playing</p>
<p><a href="http://www.kickstarter.com/projects/962662760/project-ninja-panda-taco">Jenn&#8217;s kickstarter for Project Ninja Panda Taco launches on Friday, June 22nd.</a></p>
<p>Running time: 24:36 / Filesize: 28.2M / <a href="http://www.jennisodes.com/podcasts/project-ninja-panda-taco/">Originally at Jennisodes</a>.</p>
<p>This was done pseudo-live, so you&#8217;ll hear how Ryan sounds without polishing and removing his stuttering! <img src='http://masterplanpodcast.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Ryan</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2012/06/offsite-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.jennisodes.com/jenn-media/global/sodes/audio/Special11.mp3" length="29527452" type="audio/mpeg" />
			<itunes:keywords>jenn steel,project ninja panda taco</itunes:keywords>
	<itunes:subtitle>Ryan does an Master Plan-style interview with Jennifer Steen of Jennisodes, about her game Project Ninja Panda Taco. They talk a bit about the format of the game, reminiscent of Daniel Solis&#039; style of story-making games,</itunes:subtitle>
		<itunes:summary>Ryan does an Master Plan-style interview with Jennifer Steen of Jennisodes, about her game Project Ninja Panda Taco. They talk a bit about the format of the game, reminiscent of Daniel Solis&#039; style of story-making games, but without the journaling aspect. They also talk about the development process, playing

Jenn&#039;s kickstarter for Project Ninja Panda Taco launches on Friday, June 22nd.

Running time: 24:36 / Filesize: 28.2M / Originally at Jennisodes.

This was done pseudo-live, so you&#039;ll hear how Ryan sounds without polishing and removing his stuttering! :)

- Ryan</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:36</itunes:duration>
	</item>
		<item>
		<title>Master Plan #54: Kenneth Hite, Setting Creation &amp; Day After Ragnarok</title>
		<link>http://masterplanpodcast.net/2010/08/ep-54/</link>
		<comments>http://masterplanpodcast.net/2010/08/ep-54/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 18:02:33 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Atomic Overmind Press]]></category>
		<category><![CDATA[Kenneth Hite]]></category>
		<category><![CDATA[setting]]></category>

		<guid isPermaLink="false">http://test.ryanmacklin.com/?p=8</guid>
		<description><![CDATA[After 10 months of podfading, Ryan Macklin is back with a new episode of Master Plan! This is the first of his &#8220;basement tapes&#8221; episodes &#8212; interviews recorded back in 2009 that until now were out of the can. He talked with Kenneth Hite back in early September 2009 after setting creation and Day After Ragnarok. [...]]]></description>
				<content:encoded><![CDATA[<p>After 10 months of podfading, Ryan Macklin is back with a new episode of Master Plan! This is the first of his &#8220;basement tapes&#8221; episodes &#8212; interviews recorded back in 2009 that until now were out of the can. He talked with Kenneth Hite back in early September 2009 after setting creation and <a href="http://atomicovermind.com/blog/?page_id=339">Day After Ragnarok</a>. In honor of Day After Ragnarok&#8217;s ENnie nomination for Best Setting, Ryan&#8217;s kicking off his basement tapes episodes with this interview.</p>
<p>Naturally, Ken has many, many good things to say on setting creation. <a href="http://princeofcairo.livejournal.com/152308.html">You can read more in a post of his from a few months back that compliments what he said in the interview.</a></p>
<p>Correction: The IPR booth this year is at 2339, not 2334 or 2335. Clearly I should have hit pause and found out like a civilized person.</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2010/08/ep-54/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/MasterPlan54_KennethHite_SettingCreation.mp3" length="20827716" type="audio/mpeg" />
			<itunes:keywords>Atomic Overmind Press,Kenneth Hite,setting</itunes:keywords>
	<itunes:subtitle>After 10 months of podfading, Ryan Macklin is back with a new episode of Master Plan! This is the first of his &quot;basement tapes&quot; episodes -- interviews recorded back in 2009 that until now were out of the can.</itunes:subtitle>
		<itunes:summary>After 10 months of podfading, Ryan Macklin is back with a new episode of Master Plan! This is the first of his &quot;basement tapes&quot; episodes -- interviews recorded back in 2009 that until now were out of the can. He talked with Kenneth Hite back in early September 2009 after setting creation and Day After Ragnarok. In honor of Day After Ragnarok&#039;s ENnie nomination for Best Setting, Ryan&#039;s kicking off his basement tapes episodes with this interview.

Naturally, Ken has many, many good things to say on setting creation. You can read more in a post of his from a few months back that compliments what he said in the interview.

Correction: The IPR booth this year is at 2339, not 2334 or 2335. Clearly I should have hit pause and found out like a civilized person.</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:51</itunes:duration>
	</item>
		<item>
		<title>Master Plan #53: Monica Valentinelli, FlamesRising.com, Dos &amp; Don&#8217;ts of Horror Design</title>
		<link>http://masterplanpodcast.net/2009/10/ep-53/</link>
		<comments>http://masterplanpodcast.net/2009/10/ep-53/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 18:05:46 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Flames Rising]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Monica Valentinelli]]></category>

		<guid isPermaLink="false">http://test.ryanmacklin.com/?p=12</guid>
		<description><![CDATA[This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror, so it&#8217;s no surprise that Monica&#8217;s full of great insight about mood, theme, player involvement, [...]]]></description>
				<content:encoded><![CDATA[<p>This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror, so it&#8217;s no surprise that Monica&#8217;s full of great insight about mood, theme, player involvement, and pacing. Towards the end of the conversation, they discuss a little bit of the differences between more traditional horror game set-ups and some of the newer, indie/character-focused ones.</p>
<p>After the interview, Ryan reminds you he exists by continuing to talk, this time about the recent The Thing&#8217;s The Game episode and Jess Hartley&#8217;s new book, <em>Conventions for the Aspiring Game Professional</em>.</p>
<p><strong>Monica Valentinelli &amp; Flames Rising:</strong></p>
<ul>
<li><a href="http://flamesrising.com/">FlamesRising.com</a></li>
<li><a href="http://www.mlvwrites.com/">Monica&#8217;s site</a></li>
<li><a href="http://www.abstractnova.com/exquisitereplicas.php"><em>Exquisite Replicas</em></a> by Abstract Nova Entertainment</li>
<li><a href="http://www.allflesh.com/8013.html"><em>Worlds of the Dead</em></a> by Eden Studios</li>
<li><a href="http://apophis.bradbode.com/"><em>Obsidian: the Age of Judgment</em></a> by Apophis Consortium</li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.allflesh.com/8007.html"><em>One of the Living</em></a> by Eden Studios</li>
<li><a href="http://www.littlefears.com/"><em>Little Fears Nightmare Edition</em></a> by Jason Blair</li>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don&#8217;t Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://www.evilhat.com/home/?page_id=700"><em>Don&#8217;t Lose Your Mind</em></a> by Evil Hat Productions (yay, Silver ENnie for Best Writing!)</li>
<li><a href="http://wiki.white-wolf.com/worldofdarkness/index.php?title=Orpheus"><em>Orpheus</em></a> by White Wolf</li>
<li><a href="http://www.white-wolf.com/vampire/index.php"><em>Vampire: The Requiem</em></a> by White Wolf</li>
<li><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64607&amp;affiliate_id=173492"><em>Conventions for the Aspiring Game Professional</em></a> by Jess Hartley</li>
<li><a href="http://www.thegamesthething.com/index.php?post_id=540860">The Game&#8217;s The Thing, Episode 063: Hijacked at RinCon 2009</a></li>
<li><a href="http://www.rincongames.com/">RinCon 2009</a> (and <a href="http://www.ryanmacklin.com/?p=163">my post &amp; video on it</a>)</li>
<li><a href="http://thisjustinfromgencon.com/">This Just In&#8230;From GenCon!</a></li>
<li><a href="http://www.dresdenfilesrpg.com/">The Dresden Files RPG website</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/10/ep-53/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_53.mp3" length="23323719" type="audio/mpeg" />
			<itunes:keywords>Flames Rising,horror,Monica Valentinelli</itunes:keywords>
	<itunes:subtitle>This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror,</itunes:subtitle>
		<itunes:summary>This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror, so it&#039;s no surprise that Monica&#039;s full of great insight about mood, theme, player involvement, and pacing. Towards the end of the conversation, they discuss a little bit of the differences between more traditional horror game set-ups and some of the newer, indie/character-focused ones.

After the interview, Ryan reminds you he exists by continuing to talk, this time about the recent The Thing&#039;s The Game episode and Jess Hartley&#039;s new book, Conventions for the Aspiring Game Professional.

Monica Valentinelli &amp; Flames Rising:

	FlamesRising.com
	Monica&#039;s site
	Exquisite Replicas by Abstract Nova Entertainment
	Worlds of the Dead by Eden Studios
	Obsidian: the Age of Judgment by Apophis Consortium

Other Mentions:

	One of the Living by Eden Studios
	Little Fears Nightmare Edition by Jason Blair
	Don&#039;t Rest Your Head by Evil Hat Productions
	Don&#039;t Lose Your Mind by Evil Hat Productions (yay, Silver ENnie for Best Writing!)
	Orpheus by White Wolf
	Vampire: The Requiem by White Wolf
	Conventions for the Aspiring Game Professional by Jess Hartley
	The Game&#039;s The Thing, Episode 063: Hijacked at RinCon 2009
	RinCon 2009 (and my post &amp; video on it)
	This Just In...From GenCon!
	The Dresden Files RPG website

 </itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:18</itunes:duration>
	</item>
		<item>
		<title>Master Plan #52: Reincorporation</title>
		<link>http://masterplanpodcast.net/2009/08/ep-52/</link>
		<comments>http://masterplanpodcast.net/2009/08/ep-52/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 18:08:08 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[reincorporation]]></category>

		<guid isPermaLink="false">http://test.ryanmacklin.com/?p=15</guid>
		<description><![CDATA[Ryan talks about reincorporation from a design perspective. And he&#8217;s going to write proper show notes later, when he&#8217;s not packing for GenCon.]]></description>
				<content:encoded><![CDATA[<p>Ryan talks about reincorporation from a design perspective. And he&#8217;s going to write proper show notes later, when he&#8217;s not packing for GenCon.</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/08/ep-52/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_52.mp3" length="14184671" type="audio/mpeg" />
			<itunes:keywords>reincorporation</itunes:keywords>
	<itunes:subtitle>Ryan talks about reincorporation from a design perspective. And he&#039;s going to write proper show notes later, when he&#039;s not packing for GenCon.</itunes:subtitle>
		<itunes:summary>Ryan talks about reincorporation from a design perspective. And he&#039;s going to write proper show notes later, when he&#039;s not packing for GenCon.</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>19:37</itunes:duration>
	</item>
		<item>
		<title>Master Plan #51: Pacing Mechanics part 2, Campaign Level</title>
		<link>http://masterplanpodcast.net/2009/07/ep-51/</link>
		<comments>http://masterplanpodcast.net/2009/07/ep-51/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 18:09:30 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[pacing]]></category>

		<guid isPermaLink="false">http://test.ryanmacklin.com/?p=18</guid>
		<description><![CDATA[Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&#38;D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic &#8212; with what it means to [...]]]></description>
				<content:encoded><![CDATA[<div>Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&amp;D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic &#8212; with what it means to achieve and how it achieves it. Then he brings up a setting book for Polaris, Thou Art But A Warrior, that introduces a group-focused (or world-focused) pacing alongside the character-focused one. Finally, he talks about Burning Empires as a competitive, GM vs. PCs system. He closes out by bringing up some pitfalls to watch out for in any pacing mechanic you do.</div>
<div>
He also shamelessly asks you for you consideration in voting for The Voice of the Revolution at <a href="http://www.ennie-awards.com/">the ENnie Awards</a>.</p>
<p><strong>Games Mentioned:</strong></p>
<ul>
<li><a href="http://www.wizards.com/dnd"><em>Dungeons &amp; Dragons Fourth Edition</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a> by These Are Our Games</li>
<li><a href="http://www.browserbeware.com/tastybacon.html"><em>Thou Art But a Warrior</em></a> by Tasty Bacon Games</li>
<li><a href="http://www.burningempires.com/"><em>Burning Empires</em></a> by Luke Crane</li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://havegameswilltravel.net/index.php?post_id=342519">Have Games, Will Travel #109: Burning Empires</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=286128">Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=411553">Master Plan #40: Luke Crane on Advancement, Failure &amp; Reward Cycles</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=416299">Master Plan #41: Further Thoughts on Advancement</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=498075">Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts</a></li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</div>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/07/ep-51/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_51.mp3" length="23060428" type="audio/mpeg" />
			<itunes:keywords>pacing</itunes:keywords>
	<itunes:subtitle>Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&amp;D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris,</itunes:subtitle>
		<itunes:summary>Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&amp;D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic -- with what it means to achieve and how it achieves it. Then he brings up a setting book for Polaris, Thou Art But A Warrior, that introduces a group-focused (or world-focused) pacing alongside the character-focused one. Finally, he talks about Burning Empires as a competitive, GM vs. PCs system. He closes out by bringing up some pitfalls to watch out for in any pacing mechanic you do.

He also shamelessly asks you for you consideration in voting for The Voice of the Revolution at the ENnie Awards.

Games Mentioned:

	Dungeons &amp; Dragons Fourth Edition
	Polaris by These Are Our Games
	Thou Art But a Warrior by Tasty Bacon Games
	Burning Empires by Luke Crane

Other Mentions:

	Have Games, Will Travel #109: Burning Empires
	Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
	Master Plan #40: Luke Crane on Advancement, Failure &amp; Reward Cycles
	Master Plan #41: Further Thoughts on Advancement
	Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts

This episode is sponsored by RPGNow.com.</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>31:56</itunes:duration>
	</item>
		<item>
		<title>Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts</title>
		<link>http://masterplanpodcast.net/2009/07/ep-50/</link>
		<comments>http://masterplanpodcast.net/2009/07/ep-50/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 18:10:40 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Evil Hat Productions]]></category>
		<category><![CDATA[Paul Tevis]]></category>

		<guid isPermaLink="false">http://test.ryanmacklin.com/?p=20</guid>
		<description><![CDATA[On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given that Ryan worked with Paul on the game by developing and editing it, it’s not a standard interview &#8212; they talk about it as insiders sharing a bit about creating [...]]]></description>
				<content:encoded><![CDATA[<div>On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given that Ryan worked with Paul on the game by developing and editing it, it’s not a standard interview &#8212; they talk about it as insiders sharing a bit about creating the project with fans, especially over some of the pitfalls and issues they ran into together. After the interview, a few people wish Ryan well on achieving his fiftieth episode, and he shares his thoughts on the future of the show.</div>
<div>
<strong>A Penny For My Thoughts:</strong></p>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://evilhat.com/">Evil Hat Productions</a></li>
<li>Paul&#8217;s <a href="http://gameslinger-enterprises.com/">Gameslinger Enterprises</a> and his <a href="http://paultevis.com/">blog</a></li>
<li><a href="http://www.ryanmacklin.com/?p=117">Post on my blog, sharing my experiences working with Paul on Penny</a></li>
<li><a href="http://www.canonpuncture.com/2009/06/canon-puncture-72-a-penny-for-paul-tevis/">Paul&#8217;s recent interview on Canon Puncture</a></li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</div>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/07/ep-50/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_50.mp3" length="23161225" type="audio/mpeg" />
			<itunes:keywords>Evil Hat Productions,Paul Tevis</itunes:keywords>
	<itunes:subtitle>On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given that Ryan worked with Paul on the game by developing and editing it,</itunes:subtitle>
		<itunes:summary>On this fiftieth episode of Master Plan, Ryan talks with Paul Tevis about text production and his new book, A Penny For My Thoughts. Given that Ryan worked with Paul on the game by developing and editing it, it’s not a standard interview -- they talk about it as insiders sharing a bit about creating the project with fans, especially over some of the pitfalls and issues they ran into together. After the interview, a few people wish Ryan well on achieving his fiftieth episode, and he shares his thoughts on the future of the show.

A Penny For My Thoughts:

	A Penny For My Thoughts by Paul Tevis
	Evil Hat Productions
	Paul&#039;s Gameslinger Enterprises and his blog
	Post on my blog, sharing my experiences working with Paul on Penny
	Paul&#039;s recent interview on Canon Puncture

This episode is sponsored by RPGNow.com.</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:05</itunes:duration>
	</item>
		<item>
		<title>Master Plan #49: Pacing Mechanics part 1, Refresh Scale</title>
		<link>http://masterplanpodcast.net/2009/06/ep-49/</link>
		<comments>http://masterplanpodcast.net/2009/06/ep-49/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 20:42:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[pacing]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=493838#</guid>
		<description><![CDATA[Ryan sits down for another episode, this one kicking off a series about pacing mechanics.  To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the "refresh scale" mechanics -- tho...]]></description>
				<content:encoded><![CDATA[<p>Ryan sits down for another episode, this one kicking off a series about pacing mechanics. To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the &#8220;refresh scale&#8221; mechanics &#8212; those that happen then resources are expended in order to regain them. This idea traces back to old school D&amp;D, but people have done interesting things with it since &#8212; including the recent edition of D&amp;D and Dirty Secrets. To end, he talks a touch about a pitfall with designing these mechanics that he ran into when working on Mythender and urges others to consider avoiding.</p>
<p><strong>Games Mentioned:</strong></p>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://www.wizards.com/dnd"><em>Dungeons &amp; Dragons Fourth Edition</em></a></li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Seth Ben-Ezra</li>
<li><a href="http://crngames.com/the_shadow_of_yesterday/"><em>The Shadow of Yesterday</em></a> by Clinton Nixon</li>
<li><a href="http://www.arkenstonepublishing.net/solarsystem"><em>The Solar System</em></a> by Arkenstone Publishing</li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://narrativecontrol.com/">Who are those Narrative Control guys?</a></li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</p>
<p>Running time: 25:45 / File size: 17.7M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/06/ep-49/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_49.mp3" length="18616292" type="audio/mpeg" />
			<itunes:keywords>pacing</itunes:keywords>
	<itunes:subtitle>Ryan sits down for another episode, this one kicking off a series about pacing mechanics.  To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the &quot;refresh scale&quot; mechanics -- tho...</itunes:subtitle>
		<itunes:summary>Ryan sits down for another episode, this one kicking off a series about pacing mechanics.  To start off, he talked about there being some broad, different types of pacing mechanics, and focuses on one in particular: the &quot;refresh scale&quot; mechanics -- tho...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:46</itunes:duration>
	</item>
		<item>
		<title>Master Plan #48: Chad Underkoffler on Setting Design, Swashbucklers of the 7 Skies</title>
		<link>http://masterplanpodcast.net/2009/06/ep-48/</link>
		<comments>http://masterplanpodcast.net/2009/06/ep-48/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 01:23:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Chad Underkoffler]]></category>
		<category><![CDATA[Evil Hat Productions]]></category>
		<category><![CDATA[setting]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=488152#</guid>
		<description><![CDATA[On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest release, Swashbucklers of the 7 Skies.  They touch on how the setting for this setting-rich book was conceived, f...]]></description>
				<content:encoded><![CDATA[<p>On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest release, <em>Swashbucklers of the 7 Skies</em>. They touch on how the setting for this setting-rich book was conceived, fleshed out, and trimmed down to aim the right information at the play group. Afterward, Ryan tells you to check out Paul Tevis&#8217; <em>A Penny For My Thoughts</em>, because he&#8217;s frankly damned proud of the work and thinks it makes for a great case study for one school of thought in design.</p>
<p><strong>Chad Underkoffler:</strong></p>
<ul>
<li><a href="http://www.7skies.net/"><em>Swashbucklers of the 7 Skies</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/zoz.asp"><em>The Zorcerer of Zo</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/tj.asp"><em>Truth &amp; Justice</em></a></li>
<li><a href="http://www.atomicsockmonkey.com/products/di.asp"><em>Dead Inside</em></a></li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.orphicinstitute.com/"><em>A Penny For My Thoughts</em></a> by Paul Tevis</li>
<li><a href="http://opendesignpodcast.com/">Open Design Podcast</a></li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</p>
<p>Running time: 29:59 / File size: 20.6M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/06/ep-48/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_48.mp3" length="21657399" type="audio/mpeg" />
			<itunes:keywords>Chad Underkoffler,Evil Hat Productions,setting</itunes:keywords>
	<itunes:subtitle>On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest release, Swashbucklers of the 7 Skies.  They touch on how the setting for this setting-rich book was conceived, f...</itunes:subtitle>
		<itunes:summary>On this episode, Ryan sits down with Chad Underkoffler about designing setting (and, in some respects, writing in general) with his latest release, Swashbucklers of the 7 Skies.  They touch on how the setting for this setting-rich book was conceived, f...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:59</itunes:duration>
	</item>
		<item>
		<title>Master Plan #47: Tangibility in Mechanics</title>
		<link>http://masterplanpodcast.net/2009/05/ep-47/</link>
		<comments>http://masterplanpodcast.net/2009/05/ep-47/#comments</comments>
		<pubDate>Wed, 13 May 2009 01:09:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[tangibility]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=477986#</guid>
		<description><![CDATA[After an unintended hiatus, Ryan's back with an episode about something near and dear to his heart -- thinking about the tangible qualities that mechanics have.  He talks about how people should be looking at what their mechanics are causing players to...]]></description>
				<content:encoded><![CDATA[<p>After an unintended hiatus, Ryan&#8217;s back with an episode about something near and dear to his heart &#8212; thinking about the tangible qualities that mechanics have. He talks about how people should be looking at what their mechanics are causing players to do with their hands, because it&#8217;s in that space where some people are better able to connect with the game. After giving an overview of the idea, he discusses four games and how they use this idea in their mechanical design.</p>
<p><strong>Games Mentioned:</strong></p>
<ul>
<li><a href="http://www.chaosium.com/"><em>Call of Cthulhu</em></a> by Chaosium</li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a> by These Are Our Games</li>
<li><a href="http://www.evilhat.com/home/dryh/"><em>Don&#8217;t Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Dark Omen Games</li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</p>
<p>Running time: 26:40 / File size: 18.4M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/05/ep-47/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_47.mp3" length="19336712" type="audio/mpeg" />
			<itunes:keywords>tangibility</itunes:keywords>
	<itunes:subtitle>After an unintended hiatus, Ryan&#039;s back with an episode about something near and dear to his heart -- thinking about the tangible qualities that mechanics have.  He talks about how people should be looking at what their mechanics are causing players to...</itunes:subtitle>
		<itunes:summary>After an unintended hiatus, Ryan&#039;s back with an episode about something near and dear to his heart -- thinking about the tangible qualities that mechanics have.  He talks about how people should be looking at what their mechanics are causing players to...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:40</itunes:duration>
	</item>
		<item>
		<title>Master Plan #46: Designing Epic-Scale Games with Josh Roby Part 2, and Power of Names</title>
		<link>http://masterplanpodcast.net/2009/03/ep-46/</link>
		<comments>http://masterplanpodcast.net/2009/03/ep-46/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 03:15:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[Josh Roby]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=447511#</guid>
		<description><![CDATA[On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points:  respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs.  Josh also gives an...]]></description>
				<content:encoded><![CDATA[<p>On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points: respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs. Josh also gives an interesting answer to Ryan asking about how his previous master plan is coming along. Afterward, Ryan talks about &#8220;the power of names&#8221; &#8212; exploring an idea that the names we give terms in our games have a dramatic impact to how well they&#8217;re understood, illustrated by two counter-examples he&#8217;s recently come across in other games and one in Mythender.</p>
<p><strong>Josh Roby:</strong></p>
<ul>
<li><a href="http://kallistipress.com/">Kallisti Press</a></li>
<li><a href="http://kallistipress.com/category/my-games/agora/"><em>Agora: how shall we live?</em></a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8834">Thread on Story-Games about Agora</a></li>
<li><a href="http://kallistipress.com/category/my-games/sons-of-liberty/"><em>Sons of Liberty</em></a></li>
<li><a href="http://kallistipress.com/category/my-games/full-light-full-steam/"><em>Full Light, Full Steam</em></a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=443137">Part 1 of this interview</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://www.ryanmacklin.com/?page_id=62">Mythender</a></li>
<li><a href="http://www.lumpley.com/dogs.html"><em>Dogs in the Vineyard</em></a></li>
<li>The Shreyas mentioned in the interview is Shreyas Sampat, designer of <a href="http://summerbird.wordpress.com/the-mist-robed-gate/"><em>Mist-Robed Gate</em></a></li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons Fourth Edition</em></a></li>
<li><a href="http://www.darkomengames.com/secrets.html"><em>Dirty Secrets</em></a> by Dark Omen Games</li>
<li><a href="http://www.indie-rpgs.com/forum/index.php?topic=27595.0">Actual Play thread by Jesse Burenko for <em>Dirty Secrets</em></a></li>
</ul>
<p>This episode is sponsored by <a href="http://www.rpgnow.com/index.php?affiliate_id=241869">RPGNow.com</a>.</p>
<p>Running time: 21:44 / File size: 15.0M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/03/ep-46/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_46.mp3" length="15780368" type="audio/mpeg" />
			<itunes:keywords>epic,Josh Roby,multi-part</itunes:keywords>
	<itunes:subtitle>On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points:  respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs.  Josh also gives an...</itunes:subtitle>
		<itunes:summary>On this episode, we continue the discussion with Josh Roby about making epic-scale games, with the third of three points:  respect, from the point of view of a game respecting its own epic conceit and NPCs respecting epic-scale PCs.  Josh also gives an...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:45</itunes:duration>
	</item>
		<item>
		<title>Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1</title>
		<link>http://masterplanpodcast.net/2009/03/ep-45/</link>
		<comments>http://masterplanpodcast.net/2009/03/ep-45/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 22:30:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[Josh Roby]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=443137#</guid>
		<description><![CDATA[This week, Ryan talks with Josh Roby about designing games that support &#38; address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise.  The interview ran long, as they covered three points they felt w...]]></description>
				<content:encoded><![CDATA[<p>This week, Ryan talks with Josh Roby about designing games that support &amp; address epic-scale play &#8212; that is, games that have a grand, dramatic scope as a main part of their premise. The interview ran long, as they covered three points they felt were core by contrasting Josh&#8217;s new game in playtest, <em>Agora: how shall we live?</em>, with Ryan’s current project, Mythender. In this half, they talk about the scope &amp; pacing of the game, and how their two very different games support their own sense of &#8220;epic&#8221; with those tools. Afterward, Ryan talks about Daniel Solis&#8217;s cover creation videos and War Pig Radio.</p>
<p><strong>Josh Roby:</strong></p>
<ul>
<li><a href="http://kallistipress.com/">Kallisti Press</a></li>
<li><a href="http://kallistipress.com/category/my-games/agora/"><em>Agora: how shall we live?</em></a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8834">Thread on Story-Games about Agora</a></li>
<li><a href="http://kallistipress.com/category/my-games/sons-of-liberty/"><em>Sons of Liberty</em></a></li>
<li><a href="http://kallistipress.com/category/my-games/full-light-full-steam/"><em>Full Light, Full Steam</em></a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=265412">Josh&#8217;s previous Master Plan appearance, #17 on Playtesting</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://www.ryanmacklin.com/?page_id=62">Mythender</a></li>
<li>Daniel Solis on A Cover is a Promise (<a href="http://masterplanpodcast.net/index.php?post_id=297873">Part 1</a>, <a href="http://masterplanpodcast.net/index.php?post_id=299531">1A</a>, <a href="http://masterplanpodcast.net/index.php?post_id=304343">2</a>)</li>
<li><a href="http://danielsolis.com/do/">Do: Pilgrims of the Flying Temple</a></li>
<li><a href="http://lizhooperdesign.blogspot.com/">Liz Hooper</a></li>
<li><a href="http://www.warpigradio.com/">War Pig Radio</a></li>
<li><a href="http://atomicarray.com/">Atomic Array</a></li>
<li><a href="http://rpgcountdown.com/">RPG Countdown</a></li>
</ul>
<p>This episode is sponsored by <a href="http://rpgnow.com">RPGNow.com</a>.</p>
<p>Running time: 23:44 / File size: 16.4M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/03/ep-45/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>epic,Josh Roby,multi-part</itunes:keywords>
	<itunes:subtitle>This week, Ryan talks with Josh Roby about designing games that support &amp; address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise.  The interview ran long, as they covered three points they felt w...</itunes:subtitle>
		<itunes:summary>This week, Ryan talks with Josh Roby about designing games that support &amp; address epic-scale play -- that is, games that have a grand, dramatic scope as a main part of their premise.  The interview ran long, as they covered three points they felt w...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:45</itunes:duration>
	</item>
		<item>
		<title>Master Plan #44:  Ryan&#8217;s Rules of Playtesting</title>
		<link>http://masterplanpodcast.net/2009/02/ep-44/</link>
		<comments>http://masterplanpodcast.net/2009/02/ep-44/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 04:49:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[playtesting]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=438839#</guid>
		<description><![CDATA[Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan's playtest process in light of seeing it in action at Dreamation.  What he comes up with is something he ...]]></description>
				<content:encoded><![CDATA[<p>Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan&#8217;s playtest process in light of seeing it in action at Dreamation. What he comes up with is something he calls his &#8220;Rules of Playtesting&#8221; &#8212; things he calls &#8220;Rules&#8221; because he has to constantly, consciously remember to apply them rather than things that come easy.</p>
<p>The five rules he mentions: The Rule of Consideration, The Rule of Conceit, The Rule of Frontloading, The Rule of the Drawing Board, and The Rule of Keeping My Mouth Shut.</p>
<p>Afterward, Ryan gives you some Sponsor Quote action, with an anectode that will at most amuse five people. Good times.</p>
<p><strong>Remi Treuer:</strong></p>
<ul>
<li><a href="http://www.durham3.com/">Durham 3 Podcast</a></li>
<li><a href="http://lesingesavant.livejournal.com/55671.html">Post about One Bad Egg&#8217;s <em>The Purifiers</em></a>, for which Remi did some awesome art</li>
<li><a href="http://lesingesavant.livejournal.com/56865.html">Remi&#8217;s thoughts about the Mythender playtest he particiapted in</a></li>
</ul>
<p>This episode is sponsored by <a href="http://rpgnow.com">RPGNow.com</a>.</p>
<p>Running time: 24:21 / File size: 16.8M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/02/ep-44/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_44.mp3" length="17658655" type="audio/mpeg" />
			<itunes:keywords>playtesting</itunes:keywords>
	<itunes:subtitle>Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan&#039;s playtest process in light of seeing it in action at Dreamation.  What he comes up with is something he ...</itunes:subtitle>
		<itunes:summary>Still in the post-Dreamation afterglow, Ryan responds to a question asked by friend of the show Remi Treuer, where he asks to hear more about Ryan&#039;s playtest process in light of seeing it in action at Dreamation.  What he comes up with is something he ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:21</itunes:duration>
	</item>
		<item>
		<title>Master Plan #43: Interview with Crafty Games, Part 2</title>
		<link>http://masterplanpodcast.net/2009/02/ep-43/</link>
		<comments>http://masterplanpodcast.net/2009/02/ep-43/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 00:55:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Crafty Games]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=432527#</guid>
		<description><![CDATA[Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games.  In this half, they talk about collaborating as a team and their main hurdles in revisiting their system &#38; making Fant...]]></description>
				<content:encoded><![CDATA[<p>Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games. In this half, they talk about collaborating as a team and their main hurdles in revisiting their system &amp; making Fantasy Craft &amp; Mastercraft &#8212; along with, naturally, their own personal master plans. Afterward, Ryan tells you that he&#8217;ll be at OrcCon and Dreamation this month, and gives a shameless plea to donate to the show.</p>
<p><strong><a href="http://www.crafty-games.com/">Crafty Games</a>:</strong></p>
<ul>
<li><a href="http://www.crafty-games.com/node/348">Fantasy Craft</a></li>
<li><a href="http://www.crafty-games.com/product_catalog/spycraft20">Spycraft 2.0</a></li>
</ul>
<p>Running time: 21:29 / File size: 14.8M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/02/ep-43/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_43.mp3" length="15596348" type="audio/mpeg" />
			<itunes:keywords>Crafty Games,multi-part</itunes:keywords>
	<itunes:subtitle>Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games.  In this half, they talk about collaborating as a team and their main hurdles in revisiting their system &amp; making Fant...</itunes:subtitle>
		<itunes:summary>Right before heading off on a bi-coastal convention adventure, Ryan serves up the second half of the interview with Crafty Games.  In this half, they talk about collaborating as a team and their main hurdles in revisiting their system &amp; making Fant...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:30</itunes:duration>
	</item>
		<item>
		<title>Master Plan #42: Interview with Crafty Games, Part 1</title>
		<link>http://masterplanpodcast.net/2009/01/ep-42/</link>
		<comments>http://masterplanpodcast.net/2009/01/ep-42/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 04:48:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Crafty Games]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=424530#</guid>
		<description><![CDATA[Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin &#38; Patrick Kapera from Crafty Games.  They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both f...]]></description>
				<content:encoded><![CDATA[<p>Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin &amp; Patrick Kapera from Crafty Games. They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both for streamlining the rules (for their new Mastercraft base system) and for working with a different genre. After the first part concludes, Ryan talks about a game &amp; a content that has hit his radar, and figures it&#8217;s worth other people knowing about.</p>
<p><strong><a href="http://www.crafty-games.com/">Crafty Games</a>:</strong></p>
<ul>
<li><a href="http://www.crafty-games.com/node/348">Fantasy Craft</a></li>
<li><a href="http://www.crafty-games.com/product_catalog/spycraft20">Spycraft 2.0</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://planet-thirteen.com/sexydeadly.aspx">Sexy Deadly</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8258">Game Design Company Game Design Challenge</a> (Story-Games.com)</li>
</ul>
<p>This episode of Master Plan is sponsored by <strong><a href="http://www.rpgnow.com/">RPGNow.com</a></strong></p>
<p>Running time: 25:19 / File size: 17.4M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2009/01/ep-42/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_42.mp3" length="18349552" type="audio/mpeg" />
			<itunes:keywords>Crafty Games,multi-part</itunes:keywords>
	<itunes:subtitle>Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin &amp; Patrick Kapera from Crafty Games.  They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both f...</itunes:subtitle>
		<itunes:summary>Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin &amp; Patrick Kapera from Crafty Games.  They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both f...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:19</itunes:duration>
	</item>
		<item>
		<title>Master Plan #41: Further Thoughts on Advancement</title>
		<link>http://masterplanpodcast.net/2008/12/ep-41/</link>
		<comments>http://masterplanpodcast.net/2008/12/ep-41/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 17:18:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[advancement]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=416299#</guid>
		<description><![CDATA[To truly close out 2008, Ryan records one last show on Christmas Day.  Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement:  as a way to flesh out a character post-creation, as a world...]]></description>
				<content:encoded><![CDATA[<p>To truly close out 2008, Ryan records one last show on Christmas Day. Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement: as a way to flesh out a character post-creation, as a world-changing element rather than a character-changing one, as a ritual for marking points in time, and as a way to keep the game feeling fresh from a tactile perspective. They&#8217;re short thoughts on this solo episode, but ones worth noting. Afterwards, he talks about some podcasts he&#8217;s been on recently, the fact that he&#8217;s now a part of the Dresden Files RPG team, and the game design book he&#8217;s working on. Finally, you&#8217;re treated to a unique sponsor quote. Happy holidays, Masterminds.</p>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://masterplanpodcast.net/index.php?post_id=411553">Master Plan #40: Luke Crane on Advancement</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=8285">Rob Bohl&#8217;s post on Story Games</a></li>
<li><a href="http://forum.rpg.net/showthread.php?t=426173">Judd Karlman&#8217;s post on RPG.net, &#8220;Changing the Century&#8221;</a></li>
<li><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a></li>
<li><a href="http://macklinr.livejournal.com/633360.html">Post on my blog about my game design book</a></li>
<li><a href="http://stabbingcontest.libsyn.com/">Stabbing Contest</a></li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li>
<li><a href="http://www.amagi-games.com/">Amagi Games</a></li>
</ul>
<p>Running time: 21:04 / File size: 14.5M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/12/ep-41/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_41.mp3" length="15292905" type="audio/mpeg" />
			<itunes:keywords>advancement</itunes:keywords>
	<itunes:subtitle>To truly close out 2008, Ryan records one last show on Christmas Day.  Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement:  as a way to flesh out a character post-creation, as a world...</itunes:subtitle>
		<itunes:summary>To truly close out 2008, Ryan records one last show on Christmas Day.  Inspired by a post from Rob Bohl (of the Independent Insurgency podcast), Ryan talks about more thoughts on advancement:  as a way to flesh out a character post-creation, as a world...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>21:04</itunes:duration>
	</item>
		<item>
		<title>Master Plan #40: Luke Crane on Advancement, Failure &amp; Reward Cycles</title>
		<link>http://masterplanpodcast.net/2008/12/ep-40/</link>
		<comments>http://masterplanpodcast.net/2008/12/ep-40/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 04:07:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[advancement]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[Luke Crane]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=411553#</guid>
		<description><![CDATA[On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon.  They talk (or as much as one can talk when it's 8am &#38; ones voice is completely shot) about thoughts on building advancements systems in gam...]]></description>
				<content:encoded><![CDATA[<p>On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon. They talk (or as much as one can talk when it&#8217;s 8am &amp; ones voice is completely shot) about thoughts on building advancements systems in games. Luke shares his thoughts on the subject with his building of Burning Wheel, and they drift to related topics like Failure &amp; Reward Cycles. Luke, frankly, has a lot of interesting stuff to say, provided you don&#8217;t mind the profanity &amp; poor audio quality.</p>
<p>Also, it&#8217;s the second anniversary of Master Plan. It&#8217;s been two good years. Here&#8217;s to a third.</p>
<p><strong>Luke Crane:</strong></p>
<ul>
<li><a href="http://www.burningwheel.org/"><em>Burning Wheel</em></a></li>
<li><a href="http://www.archaiasp.com/mouse_guard_rpg.php"><em>Mouse Guard RPG</em></a></li>
<li><a href="http://projectdonut.com/"><em>FreeMarket</em></a></li>
<li><a href="http://thevoiceoftherevolution.com/index.php?post_id=408862">Interview with Luke on The Voice of the Revolution, about Mouse Guard</a></li>
<li><a href="http://masterplanpodcast.net/index.php?post_id=286128">My previous interview with Luke</a></li>
</ul>
<p>Running time: 27:25 / File size: 18.9M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/12/ep-40/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>advancement,Burning Wheel,Luke Crane</itunes:keywords>
	<itunes:subtitle>On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon.  They talk (or as much as one can talk when it&#039;s 8am &amp; ones voice is completely shot) about thoughts on building advancements systems in gam...</itunes:subtitle>
		<itunes:summary>On this year-end episode of Master Plan, Ryan publishes an interview he did with Luke Crane back at GenCon.  They talk (or as much as one can talk when it&#039;s 8am &amp; ones voice is completely shot) about thoughts on building advancements systems in gam...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:25</itunes:duration>
	</item>
		<item>
		<title>Master Plan #39: Interview with Seth Ben-Ezra part 2, on A Flower For Mara</title>
		<link>http://masterplanpodcast.net/2008/11/ep-39/</link>
		<comments>http://masterplanpodcast.net/2008/11/ep-39/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:13:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[multi-part]]></category>
		<category><![CDATA[Seth Ben-Ezra]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=400410#</guid>
		<description><![CDATA[On this episode, Ryan &#38; Seth finish up their interview on A Flower for Mara and designing an "American Jeepform" game.  Due to necessity, Ryan's forced to be brief &#038; only quickly mentions the Endgame 7th Anniversary party he'll be at and quickly co...]]></description>
				<content:encoded><![CDATA[<p>On this episode, Ryan &amp; Seth finish up their interview on A Flower for Mara and designing an &#8220;American Jeepform&#8221; game. Due to necessity, Ryan&#8217;s forced to be brief &amp; only quickly mentions the Endgame 7th Anniversary party he&#8217;ll be at and quickly congratulates Shaun &amp; Kristin from This Modern Death.</p>
<p><strong>Seth Ben-Ezra</strong>:</p>
<ul>
<li><a href="http://darkomengames.com/">Dark Omen Games</a></li>
<li><em><a href="http://www.darkomengames.com/mara.html">A Flower for Mara</a></em></li>
<li><em><a href="http://www.darkomengames.com/secrets.html">Dirty Secrets</a></em></li>
<li><a href="http://www.youtube.com/results?search_query=a+flower+for+mara&amp;search_type=&amp;aq=f">Seth&#8217;s <em>A Flower for Mara</em> videos on YouTube</a></li>
<li><a href="http://culturesofplay.com/comments.php?DiscussionID=130"><em>A Flower for Mara</em> post on Cultures of Play</a></li>
</ul>
<p><strong>Other Games:</strong>:</p>
<ul>
<li><a href="http://lumpley.com/wicked.html"><em>In a Wicked Age&#8230;</em></a> by Lumpley Games</li>
</ul>
<p><strong>Other Mentions:</strong>:</p>
<ul>
<li><a href="http://endgameoakland.com/">Endgame&#8217;s 7th Anniversary Party on November 8th, 2008</a></li>
<li><a href="http://www.thismoderndeath.com/">This Modern Death podcast</a></li>
</ul>
<p>Running time: 18:05 / File size: 12.5M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/11/ep-39/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_39.mp3" length="13141591" type="audio/mpeg" />
			<itunes:keywords>multi-part,Seth Ben-Ezra</itunes:keywords>
	<itunes:subtitle>On this episode, Ryan &amp; Seth finish up their interview on A Flower for Mara and designing an &quot;American Jeepform&quot; game.  Due to necessity, Ryan&#039;s forced to be brief &amp; only quickly mentions the Endgame 7th Anniversary party he&#039;ll be at and quickly co...</itunes:subtitle>
		<itunes:summary>On this episode, Ryan &amp; Seth finish up their interview on A Flower for Mara and designing an &quot;American Jeepform&quot; game.  Due to necessity, Ryan&#039;s forced to be brief &amp; only quickly mentions the Endgame 7th Anniversary party he&#039;ll be at and quickly co...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>18:05</itunes:duration>
	</item>
		<item>
		<title>Master Plan #38: Interview with Seth Ben-Ezra part 1, on A Flower For Mara</title>
		<link>http://masterplanpodcast.net/2008/10/ep-38/</link>
		<comments>http://masterplanpodcast.net/2008/10/ep-38/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 03:47:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[multi-part]]></category>
		<category><![CDATA[Seth Ben-Ezra]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=395588#</guid>
		<description><![CDATA[Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara.  It's one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style.  It's the first of a two-part intervi...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara. It&#8217;s one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style. It&#8217;s the first of a two-part interview, this half focusing on what Jeepform is and how this game came to be. Afterward, Jonathan Walton tells us a little bit about Bleeding Play, and Ryan talks a bit about submitting ideas for future episodes, October&#8217;s Sponsor Quote, and an article on Kobold Quarterly.</p>
<p><strong>Seth Ben-Ezra</strong>:</p>
<ul>
<li><a href="http://darkomengames.com/">Dark Omen Games</a></li>
<li><em><a href="http://www.darkomengames.com/mara.html">A Flower for Mara</a></em></li>
<li><em><a href="http://www.darkomengames.com/secrets.html">Dirty Secrets</a></em></li>
</ul>
<p><strong>Other Jeepform</strong>:</p>
<ul>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://jeepen.org/games/doubt">Doubt</a></li>
<li><a href="http://jeepen.org/games/upgrade">The Upgrade!</a></li>
<li><em><a href="http://www.blackgreengames.com/ums.html">Under My Skin</a></em> by Emily Care-Boss</li>
<li><a href="http://en.wikipedia.org/wiki/Knutepunkt">Knutepunkt (Nodal Point) LARP conference</a> (wikipedia)</li>
</ul>
<p><strong>Other Mentions</strong>:</p>
<ul>
<li><a href="http://bleedingplay.com/">Bleeding Play</a></li>
<li><a href="http://theoryfromthecloset.com/">Theory from the Closet</a></li>
<li><a href="http://rpgpodcasts.com/topic/design">Game design podcasts on RPGPodcasts.com</a></li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li>
<li><a href="http://www.koboldquarterly.com/k/article86.php">&#8220;Passionate about Gaming? Listen to Podcasts&#8221;</a> on Kobold Quarterly</li>
</ul>
<p>Running time: 24:25 / File size: 16.8M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/10/ep-38/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_38.mp3" length="17712288" type="audio/mpeg" />
			<itunes:keywords>multi-part,Seth Ben-Ezra</itunes:keywords>
	<itunes:subtitle>Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara.  It&#039;s one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style.  It&#039;s the first of a two-part intervi...</itunes:subtitle>
		<itunes:summary>Ryan talks with Seth Ben-Ezra on his latest game, A Flower For Mara.  It&#039;s one of a new trend in the independent RPG scene, of taking ideas from the Nordic tradition of Jeepform and merging that with a Forge style.  It&#039;s the first of a two-part intervi...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:26</itunes:duration>
	</item>
		<item>
		<title>Master Plan #37: Have Master, Will Plan 2 with Ken Hite</title>
		<link>http://masterplanpodcast.net/2008/10/ep-37/</link>
		<comments>http://masterplanpodcast.net/2008/10/ep-37/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 00:15:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Round Table]]></category>
		<category><![CDATA[Kenneth Hite]]></category>
		<category><![CDATA[Paul Tevis]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=389748#</guid>
		<description><![CDATA[On a very late, very tired Sunday evening of GenCon, Paul Tevis &#038; Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff.

[02:24] The banter has just begun
[04:29] Ken gives a brief on...]]></description>
				<content:encoded><![CDATA[<p>On a very late, very tired Sunday evening of GenCon, Paul Tevis &amp; Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff.</p>
<ul style="list-style: none; margin-left: 0;">
<li>[02:24] The banter has just begun</li>
<li>[04:29] Ken gives a brief on the vibe coming into &amp; at GenCon 2008</li>
<li>[07:30] Talking about the Forge Diaspora, retailer numbers &amp; casual gamer acceptance</li>
<li>[09:40] Throwing yourself into GenCon</li>
<li>[12:09] Ken&#8217;s pinnacle moments, the ENnies &amp; Where the Deep One&#8217;s Are</li>
<li>[13:40] Ryan&#8217;s pinnacle moments, playtesting</li>
<li>[15:45] Welcoming Ken to the extended IPR family</li>
<li>[16:03] Paul&#8217;s pinnacle moments, Star Wars PTA</li>
<li>[16:50] Seeing people at GenCon &amp; being inspired</li>
<li>[18:29] Paul is back in his wheelhouse</li>
<li>[20:02] Paul asks Ken the traditional &#8220;What&#8217;d you see?&#8221;</li>
<li>[20:23] Ken comments on the Mongoose Traveller</li>
<li>[21:04] &#8230;and on It&#8217;s Complicated</li>
<li>[22:37] Gamers and the Olympics</li>
<li>[25:15] Ken comments on Hot War</li>
<li>[26:12] &#8230;and Sweet Agatha</li>
<li>[26:47] Tobias Wrigstad, Jeepform &amp; American Jeepform: Under My Skin &amp; A Flower For Mara</li>
<li>[27:44] Vincent Baker&#8217;s In a Wicked Age&#8230; and Poison&#8217;d</li>
<li>[28:33] Ken on Don&#8217;t Lose Your Mind</li>
<li>[28:50] Ryan on meeting Benjamin Baugh</li>
<li>[29:20] Ken on Qin</li>
<li>[30:18] The Atlantean Age for HERO</li>
<li>[30:51] Beating Sturgeon&#8217;s Law</li>
<li>[31:30] Catalyst, Shadowrun &amp; Classic Battletech</li>
<li>[32:50] Ryan on How to Host a Dungeon</li>
<li>[35:05] Ryan &amp; Paul on This Just In&#8230;From GenCon!,Ken on the podcasting medium</li>
<li>[36:35] Ryan on The Continuum</li>
<li>[37:18] Ken further on podcasting as a medium, and on what to look for in RPGs, and the values of books that we might not play</li>
<li>[38:36] Hi, Jerry.</li>
<li>[40:20] Your gracious hosts ask the guest about his recent Tour de Lovecraft</li>
<li>[42:15] The trend of non-fiction gaming books</li>
<li>[47:21] Now, we&#8217;re done</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.gencon.com/">GenCon</a></li>
<li><a href="http://rpgpodcasts.com/show/ThisJustInFromGenCon">This Just In&#8230;From GenCon!</a></li>
<li><a href="http://www.indie-rpgs.com/forum/">The Forge</a></li>
<li><a href="http://www.indiepressrevolution.com/">Indie Press Revolution</a></li>
<li><a href="http://playcollective.org/">Play Collective</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.kevinallenjr.com/designmatters/">Design Matters</a></li>
<li><a href="http://www.ennieawards.com/">ENnies</a></li>
<li><a href="http://www.pelgranepress.com/trail/index.html">Trail of Cthulhu</a></li>
<li><a href="http://www.atlas-games.com/product_tables/AG2703.php">Where the Deep One&#8217;s Are</a></li>
<li><a href="http://www.indiepressrevolution.com/outofthebox/">Out of the Box</a></li>
<li><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></li>
<li><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51">Mongoose&#8217;s Traveller</a></li>
<li><a href="http://dissolutegames.wordpress.com/its-complicated-a-game-about-messy-lives-and-messy-relationships/">It&#8217;s Complicated</a></li>
<li><a href="http://www.white-wolf.com/hunter/">Hunter: The Vigil</a></li>
<li><a href="http://www.white-wolf.com/changeling/">Changeling: The Lost</a></li>
<li><a href="http://www.mongoosepublishing.com/home/detail.php?qsID=1607">Baron Munchausen</a></li>
<li><a href="http://www.contestedground.co.uk/hotmain.html">Hot War</a></li>
<li><a href="http://www.contestedground.co.uk/coldprev.html">Cold City</a></li>
<li><a href="http://www.sweetagatha.com/">Sweet Agatha</a></li>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://www.pelgranepress.com/">Pelgrane Press</a></li>
<li><a href="http://www.blackgreengames.com/ums.html">Under My Skin</a></li>
<li><a href="http://www.darkomengames.com/mara.html">A Flower For Mara</a></li>
<li><a href="http://www.lumpley.com/wicked.html">In a Wicked Age&#8230;</a></li>
<li><a href="http://playcollective.org/?p=14">Poison&#8217;d</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=700">Don&#8217;t Lose Your Mind</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=101">Don&#8217;t Rest Your Head</a></li>
<li><a href="http://www.cubicle-7.com/qin.htm">Qin: The Warring States</a></li>
<li><a href="https://www.herogames.com/viewItem.htm?itemID=232633">The Atlantean Age for HERO</a></li>
<li><a href="http://www.shadowrun4.com/">Shadowrun</a></li>
<li><a href="http://www.classicbattletech.com/">Classic Battletech</a></li>
<li><a href="http://planet-thirteen.com/Dungeon.aspx">How to Host a Dungeon</a></li>
<li><a href="http://www.pelgranepress.com/gumshoe/mutant/">Mutant City Blues</a></li>
<li><a href="http://www.thecontinuum.com/">The Continuum</a></li>
<li><a href="http://www.white-wolf.com/scion/">Scion</a></li>
<li><a href="http://atomicovermind.com/blog/?page_id=121">Tour de Lovecraft</a></li>
<li><a href="http://atomicovermind.com/">Atomic Overmind</a></li>
<li><a href="http://www.greenronin.com/store/grr4001">Hobby Games: The 100 Best</a></li>
<li><a href="http://gameplaywright.net/?page_id=101">Things We Think About Games</a></li>
<li><a href="http://en.wikipedia.org/wiki/Knutepunkt">Knutepunkt</a> (Wikipedia)</li>
<li><a href="http://q-workshop.com/">Q Workshop</a></li>
<li><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=9908">First Person</a></li>
<li><a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=11000">Second Person</a></li>
<li><a href="http://www.mcfarlandpub.com/book-2.php?id=978-0-7864-2436-8">Gaming as Culture</a></li>
<li><a href="http://thou-and-one.blogspot.com/">Push: Vol 1</a></li>
<li><a href="http://www.sjgames.com/gurps/">GURPS</a></li>
<li><a href="http://www.herogames.com/home.htm">HERO</a></li>
</ul>
<p>Running time: 48:02 / File size: 33.8M</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/10/ep-37/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_37.mp3" length="34642397" type="audio/mpeg" />
			<itunes:keywords>Kenneth Hite,Paul Tevis</itunes:keywords>
	<itunes:subtitle>On a very late, very tired Sunday evening of GenCon, Paul Tevis &amp; Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff. - [02:24] The banter has just begun [04:29] Ken gives a brief on...</itunes:subtitle>
		<itunes:summary>On a very late, very tired Sunday evening of GenCon, Paul Tevis &amp; Ryan Macklin sit down with the ever-present Ken Hite to talk about the hobby, culture, GenCon, and all that good stuff.

[02:24] The banter has just begun
[04:29] Ken gives a brief on...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>48:02</itunes:duration>
	</item>
		<item>
		<title>Master Plan #36: Understanding Play Styles</title>
		<link>http://masterplanpodcast.net/2008/08/ep-36/</link>
		<comments>http://masterplanpodcast.net/2008/08/ep-36/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 03:31:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[play styles]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=374095#</guid>
		<description><![CDATA[On this solo episode, Ryan talks about this thing he calls "Play Style" -- with respect to design, that's how people are interacting together in a particular medium.  This idea comes primarily from a conversation he's had with Daniel Solis regarding hi...]]></description>
				<content:encoded><![CDATA[<p>On this solo episode, Ryan talks about this thing he calls &#8220;Play Style&#8221; &#8212; with respect to design, that&#8217;s how people are interacting together in a particular medium. This idea comes primarily from a conversation he&#8217;s had with Daniel Solis regarding his game in development, <em>Do: Pilgrims of the Flying Temple</em>. Ryan talks about the different things people get out of a game that&#8217;s akin to rehearsing a play versus one that is more akin to telling stories around a campfire. He also shares a pet theory (which means it&#8217;s probably wrong) about why more roleplaying games take the former approach even though the latter is an older method of storytelling. Finally, Jerry &#8220;J-Nasty&#8221; Grayson provides us with yet another sponsor quote, forming what might be the first sponsor quote narrative on Master Plan.</p>
<p><strong>Games Mentioned:</strong></p>
<ul>
<li><a href="http://www.nightskygames.com/"><em>1001 Nights</em></a></li>
<li><a href="http://www.memento-mori.com/darkpages/"><em>Darkpages</em></a></li>
<li><a href="http://danielsolis.com/do/"><em>Do: Pilgrims of the Flying Temple</em></a></li>
<li><a href="http://wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons</em></a></li>
<li><a href="http://www.magnumopuspress.com/?page_id=8"><em>The Extraordinary Adventures of Baron Munchausen</em></a></li>
<li><a href="http://faterpg.com/"><em>FATE: Fantastic Adventures in Tabletop Entertainment</em></a></li>
<li><a href="http://macklinr.livejournal.com/tag/mythender"><em>Mythender</em></a> (My blog)</li>
<li><a href="http://gameslinger-enterprises.com/penny/"><em>A Penny For My Thoughts</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a></li>
<li><a href="http://www.dog-eared-designs.com/games.html"><em>Primetime Adventures</em></a></li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/index.php?post_id=372743">Interview with Robin Laws on The Voice of the Revolution</a></li>
</ul>
<p>Running time: 22:17 / File size: 15.4 MB</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_36.mp3" length="16169032" type="audio/mpeg" />
			<itunes:keywords>play styles</itunes:keywords>
	<itunes:subtitle>On this solo episode, Ryan talks about this thing he calls &quot;Play Style&quot; -- with respect to design, that&#039;s how people are interacting together in a particular medium.  This idea comes primarily from a conversation he&#039;s had with Daniel Solis regarding hi...</itunes:subtitle>
		<itunes:summary>On this solo episode, Ryan talks about this thing he calls &quot;Play Style&quot; -- with respect to design, that&#039;s how people are interacting together in a particular medium.  This idea comes primarily from a conversation he&#039;s had with Daniel Solis regarding hi...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>22:17</itunes:duration>
	</item>
		<item>
		<title>Master Plan #35: The Situation Problem</title>
		<link>http://masterplanpodcast.net/2008/08/ep-35/</link>
		<comments>http://masterplanpodcast.net/2008/08/ep-35/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 03:02:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[situation]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=368171#</guid>
		<description><![CDATA[In this last episode before GenCon 2008, Ryan talks about a problem he's recently encountered in his own and other people's projects -- that we spend too much time on mechanics and not enough on situation.  He talks about why we likely run into this pr...]]></description>
				<content:encoded><![CDATA[<p>In this last episode before GenCon 2008, Ryan talks about a problem he&#8217;s recently encountered in his own and other people&#8217;s projects &#8212; that we spend too much time on mechanics and not enough on situation.  He talks about why we likely run into this problem, what &#8220;situation&#8221; is (opposed to mechanics or setting), and an exercise he did in order to get his head out of mechanics and into situation.</p>
<p><a href="http://memento-mori.livejournal.com/288677.html">Jared Sorensen&#8217;s blog post on Game Elements.</a></p>
<p>Running time: 26:07 / File size: 18.0 MB</p>
<p>Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=38">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=38</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>situation</itunes:keywords>
	<itunes:subtitle>In this last episode before GenCon 2008, Ryan talks about a problem he&#039;s recently encountered in his own and other people&#039;s projects -- that we spend too much time on mechanics and not enough on situation.  He talks about why we likely run into this pr...</itunes:subtitle>
		<itunes:summary>In this last episode before GenCon 2008, Ryan talks about a problem he&#039;s recently encountered in his own and other people&#039;s projects -- that we spend too much time on mechanics and not enough on situation.  He talks about why we likely run into this pr...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Master Plan #34: Working with Intellectual Property, Chris Birch on Starblazer Adventures &amp; Doctor Who RPG</title>
		<link>http://masterplanpodcast.net/2008/07/ep-34/</link>
		<comments>http://masterplanpodcast.net/2008/07/ep-34/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 03:11:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Chris Birch]]></category>
		<category><![CDATA[Cubicle 7]]></category>
		<category><![CDATA[intellectual property]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=364439#</guid>
		<description><![CDATA[This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they're working with: Starblazer Adventures &#38; the Doctor Who RPG.  The two licenses are radically different, and Chris has a background in working with ...]]></description>
				<content:encoded><![CDATA[<p>This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they&#8217;re working with: Starblazer Adventures &amp; the Doctor Who RPG. The two licenses are radically different, and Chris has a background in working with the intellectual property of others due to his clothing company, Joystick Junkies. They talk about some of the issues around and advice with licensing, as well as touch on why he chose to also license a game system as well for Starblazer Adventures. Afterwards, Ryan gushes about how much of a nice guy Chris is, and Jerry &#8220;J-Nasty&#8221; Grayson provides us with July&#8217;s Sponsor Quote.</p>
<p><strong>Chris Birch &amp; <a href="http://www.cubicle-7.com/">Cubicle 7 Entertainment</a>:</strong></p>
<ul>
<li><a href="http://www.cubicle-7.com/starblazer.htm"><em>Starblazer Adventures</em></a></li>
<li><a href="http://www.cubicle-7.com/starblazer/stardownloads.htm">Check out the 40-page preview of <em>Starblazer Adventures</em></a></li>
<li><em>Doctor Who RPG</em> (in production)</li>
<li><a href="http://www.joystickjunkies.com/">Joystick Junkies</a></li>
</ul>
<p><strong><a href="http://www.godsendagenda.com/">Jerry Grayson of Khepera Publishing</a></strong></p>
<p>Running time: 28:51 / File size: 19.8 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/07/ep-34/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Chris Birch,Cubicle 7,intellectual property</itunes:keywords>
	<itunes:subtitle>This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they&#039;re working with: Starblazer Adventures &amp; the Doctor Who RPG.  The two licenses are radically different, and Chris has a background in working with ...</itunes:subtitle>
		<itunes:summary>This week, Ryan talks with Chris Birch of Cubicle 7 Entertainment about two licensed properties they&#039;re working with: Starblazer Adventures &amp; the Doctor Who RPG.  The two licenses are radically different, and Chris has a background in working with ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:52</itunes:duration>
	</item>
		<item>
		<title>Master Plan #33: Unpacking Mechanics 1, Points of Tension</title>
		<link>http://masterplanpodcast.net/2008/07/ep-33/</link>
		<comments>http://masterplanpodcast.net/2008/07/ep-33/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 02:07:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[tension]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=359747#</guid>
		<description><![CDATA[On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about "points of tension," relating both to Don't Rest Your Head's Exhaustion mechanic and Mythender's Mortality mechanic.  Fred...]]></description>
				<content:encoded><![CDATA[<p>On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about &#8220;points of tension,&#8221; relating both to <em>Don&#8217;t Rest Your Head</em>&#8216;s Exhaustion mechanic and <em>Mythender&#8217;s</em> Mortality mechanic. Fred starts with a wacky assertion &#8212; that conflict is underutilized in RPGs &#8212; and goes from there. Afterwards, Ryan brings up three things: the now-in-preorder <em>Don&#8217;t Lose your Mind</em> (which he&#8217;s proud to be the editor of), Levi Kornelsen &amp; Amagi Games, and a new podcasting project with Paul Tevis called This Just In From GenCon. This time, he remembers the Design Watch bump.</p>
<p><strong>Specific Mentions:</strong></p>
<ul>
<li><a href="http://www.evilhat.com/home/?page_id=700"><em>Don&#8217;t Lose Your Mind</em></a> by Evil Hat Productions (pre-order)</li>
<li><a href="http://www.amagi-games.com/">Amagi Games</a></li>
<li><a href="http://feeds.feedburner.com/ThisJustInFromGenCon/">This Just In From GenCon</a> (also available through our sponsor, <a href="http://rpg.drivethrustuff.com/index.php?cPath=4502">DriveThruRPG.com</a>)</li>
<li><a href="http://www.pulpgamer.com/gencon/">GenCon 2008 Podcasting Track</a> (Pulp Gamer)</li>
</ul>
<p><strong>Games &amp; Other Mentions:</strong></p>
<ul>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don&#8217;t Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://tckroleplaying.com/Heros_Banner.html"><em>Hero&#8217;s Banner</em></a> by Tim C Koppang</li>
<li><a href="http://thegamemastershow.com//index.php?option=com_content&amp;task=view&amp;id=38&amp;Itemid=9">The Game Master Show episode with Fred Hicks</a></li>
<li><a href="http://secure1.white-wolf.com/catalog/product_info.php?products_id=763"><em>Requiem Chronicler&#8217;s Guide</em></a> by White Wolf</li>
<li><a href="http://www.dresdenfilesrpg.com/"><em>Dresden Files</em></a> by Evil Hat Productions</li>
<li><em>Escape or Die!</em> by Fred Hicks</li>
<li><a href="http://www.indiepressrevolution.com/">Indie Press Revolution</a></li>
<li><a href="http://www.atomicsockmonkey.com/products.asp"><em>PDQ</em></a> by Chad Underkoffler</li>
<li><a href="http://macklinr.livejournal.com/tag/mythender"><em>Mythender</em></a> (my blog)</li>
</ul>
<p>Running time: 35:47 / File size: 24.6 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/07/ep-33/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_33.mp3" length="25890061" type="audio/mpeg" />
			<itunes:keywords>tension</itunes:keywords>
	<itunes:subtitle>On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about &quot;points of tension,&quot; relating both to Don&#039;t Rest Your Head&#039;s Exhaustion mechanic and Mythender&#039;s Mortality mechanic.  Fred...</itunes:subtitle>
		<itunes:summary>On this episode (which is my longest yet), Fred Hicks and I kick off the long-awaited series on mechanics with a discussion about &quot;points of tension,&quot; relating both to Don&#039;t Rest Your Head&#039;s Exhaustion mechanic and Mythender&#039;s Mortality mechanic.  Fred...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:47</itunes:duration>
	</item>
		<item>
		<title>Master Plan #32: Designing from Other Games 4, Clint Krause on Roanoke</title>
		<link>http://masterplanpodcast.net/2008/07/ep-32/</link>
		<comments>http://masterplanpodcast.net/2008/07/ep-32/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 14:09:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Clint Krause]]></category>
		<category><![CDATA[designing from other games]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=355311#</guid>
		<description><![CDATA[On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series.  Clint released this game some time ago, derived from the Wushu system.  They talk about issues Clint had to de...]]></description>
				<content:encoded><![CDATA[<p>On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series. Clint released this game some time ago, derived from the Wushu system. They talk about issues Clint had to deal with, which given how light the base system is, meant more dealing with establishing tone &amp; genre conventions that systemic hacking. They also talk briefly about thoughts on historical-based games and endgame mechanics. Afterwards, Ryan brings back the Design Watch segment to talk about some things Brennan Taylor has mentioned in the last few days.</p>
<p><strong>Clint Krause, KNRPG Productions:</strong></p>
<ul>
<li><a href="http://knrpg.com/">KNRPG Productions</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16220"><em>Roanoke</em></a> (IPR)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16639"><em>Bizenghast Adventure Game</em></a> (IPR)</li>
</ul>
<p><strong>Brennan Taylor, Galileo Games:</strong></p>
<ul>
<li><a href="http://www.galileogames.com/">Galileo Games</a></li>
<li><a href="http://www.galileogames.com/hwctlh/index.html"><em>How We Came to Live Here</em></a></li>
<li><a href="http://www.galileogames.com/contact.html">Contact information for emailing about <em>Mortal Coil</em></a></li>
</ul>
<p><strong>Other Games:</strong></p>
<ul>
<li><a href="http://burningempires.com/"><em>Burning Empires</em></a> by Luke Crane</li>
<li><a href="http://books.google.com/books?id=Rof82CO29eYC&amp;dq=conspiracy+of+shadows&amp;pg=PP1&amp;ots=q3o5JMoPSN&amp;sig=cfiWD7T5r0oeHN1e-d8h76wZxrE&amp;hl=en&amp;sa=X&amp;oi=book_result&amp;resnum=1&amp;ct=result"><em>Conspiracy of Shadows</em></a> by Keith Senkowski (Google Books)</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks"><em>Grey Ranks</em></a> by Bully Pulpit Games</li>
<li><a href="http://www.dyingearth.com/gumshoe/mutant.html"><em>Mutant City Blues</em></a> by Robin Laws</li>
<li><a href="http://www.bayn.org/wushu/"><em>Wushu</em></a> by Daniel Bayn</li>
</ul>
<p>Running time: 26:27 / File size: 18.2 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/07/ep-32/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_32.mp3" length="19168962" type="audio/mpeg" />
			<itunes:keywords>Clint Krause,designing from other games</itunes:keywords>
	<itunes:subtitle>On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series.  Clint released this game some time ago, derived from the Wushu system.  They talk about issues Clint had to de...</itunes:subtitle>
		<itunes:summary>On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series.  Clint released this game some time ago, derived from the Wushu system.  They talk about issues Clint had to de...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:27</itunes:duration>
	</item>
		<item>
		<title>Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues</title>
		<link>http://masterplanpodcast.net/2008/06/ep-31/</link>
		<comments>http://masterplanpodcast.net/2008/06/ep-31/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 20:56:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[designing from other games]]></category>
		<category><![CDATA[Pelgrane Press]]></category>
		<category><![CDATA[Robin Laws]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=349339#</guid>
		<description><![CDATA[Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues.  Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals &#38; super-powers.  They talk about designing this...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues. Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals &amp; super-powers. They talk about designing this game from the original GUMSHOE framework, what was changed to make the game focused on the new premise, and overall the experiences of making this game. Throughout the show, Robin also talks a bit about moments in GUMSHOE&#8217;s design in general.</p>
<p><strong>Robin Laws &amp; GUMSHOE:</strong></p>
<ul>
<li><a href="http://www.dyingearth.com/gumshoe/mutant.html"><em>Mutant City Blues</em></a> (You can get the Quade Diagram here)</li>
<li><a href="http://www.dyingearth.com/gumshoe/esoterrorists/index.html"><em>The Esoterrorists</em></a></li>
<li><a href="http://www.dyingearth.com/gumshoe/fearitself/index.html"><em>Fear Itself</em></a></li>
<li><a href="http://www.pelgranepress.com/trail/index.html"><em>Trail of Cthulhu</em></a> by Kenneth Hite</li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://catalog.chaosium.com/product_info.php?cPath=41&amp;products_id=359"><em>Call of Cthulhu</em></a> by Chaosium</li>
<li><a href="http://www.profantasy.com/products/cc3.asp"><em>Campaign Cartographer</em></a> by ProFantasy Software</li>
</ul>
<p>Running time: 30:34 / File size: 21.1 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/06/ep-31/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_31.mp3" length="22132210" type="audio/mpeg" />
			<itunes:keywords>designing from other games,Pelgrane Press,Robin Laws</itunes:keywords>
	<itunes:subtitle>Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues.  Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals &amp; super-powers.  They talk about designing this...</itunes:subtitle>
		<itunes:summary>Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues.  Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals &amp; super-powers.  They talk about designing this...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:34</itunes:duration>
	</item>
		<item>
		<title>Master Plan #30: Lessons I&#8217;ve Learned 1, On Mythender</title>
		<link>http://masterplanpodcast.net/2008/05/ep-30/</link>
		<comments>http://masterplanpodcast.net/2008/05/ep-30/#comments</comments>
		<pubDate>Thu, 29 May 2008 03:40:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[lessons I've learned]]></category>
		<category><![CDATA[Mythender]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=344276#</guid>
		<description><![CDATA[On this episode, Ryan takes a moment from is current interview track to make a dreaded solo episode about some of the lessons he's learned lately as a designer.  Specifically, he talks about some things he's been dealing with regarding one of his curre...]]></description>
				<content:encoded><![CDATA[<p>On this episode, Ryan takes a moment from is current interview track to make a <em>dreaded solo episode</em> about some of the lessons he&#8217;s learned lately as a designer. Specifically, he talks about some things he&#8217;s been dealing with regarding one of his current projects, Mythender. He talks about some of the inspiration elements and how he re-evaluates them periodically to make sure they&#8217;re still relevant, about looking closely at the player role in a game as well as the GM role, about having to defend his ideas from critical friends &amp; not letting your friends&#8217; desires cause you to make the game you don&#8217;t want. Then he finishes up with this month&#8217;s sponsor quote from Fred Hicks.</p>
<p>Running time: 26:04 / File size: 18.0 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/05/ep-30/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_30.mp3" length="18897808" type="audio/mpeg" />
			<itunes:keywords>lessons I&#039;ve learned,Mythender</itunes:keywords>
	<itunes:subtitle>On this episode, Ryan takes a moment from is current interview track to make a dreaded solo episode about some of the lessons he&#039;s learned lately as a designer.  Specifically, he talks about some things he&#039;s been dealing with regarding one of his curre...</itunes:subtitle>
		<itunes:summary>On this episode, Ryan takes a moment from is current interview track to make a dreaded solo episode about some of the lessons he&#039;s learned lately as a designer.  Specifically, he talks about some things he&#039;s been dealing with regarding one of his curre...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>26:05</itunes:duration>
	</item>
		<item>
		<title>Master Plan #29: Designing from Other Games 2, John Wick</title>
		<link>http://masterplanpodcast.net/2008/05/ep-29/</link>
		<comments>http://masterplanpodcast.net/2008/05/ep-29/#comments</comments>
		<pubDate>Thu, 08 May 2008 23:01:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[designing from other games]]></category>
		<category><![CDATA[John Wick]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=337390#</guid>
		<description><![CDATA[After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games.  This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded...]]></description>
				<content:encoded><![CDATA[<p>After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games. This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded. Along with talking about where various parts of the game were inspired, John drops a bit of insight into some other games and shares some stories where he&#8217;s collaborated with and contributed to other designers. Then Ryan talks briefly about the part he really thinks is cool, which is what John&#8217;s doing with the Limited Edition of Houses of the Blooded, particularly the Graphics Pack.</p>
<p><strong>John Wick &amp; Houses of the Blooded:</strong></p>
<ul>
<li><a href="http://www.wicked-dead.com/">Wicked Dead Brewing Company</a></li>
<li><a href="http://www.housesoftheblooded.com/"><em>Houses of the Blooded</em></a> (offical site)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16616">Pre-order <em>Houses of the Blooded</em></a> (Indie Press Revolution)</li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16615">Pre-order <em>Houses of the Blooded</em> Limited Edition</a> (Indie Press Revolution)</li>
<li><a href="http://wickedthought.livejournal.com/tag/houses+of+the+blooded">John Wick&#8217;s blog entries for <em>Houses of the Blooded</em></a> (LiveJournal)</li>
</ul>
<p>Running time: 29:29 / File size: 20.3 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/05/ep-29/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_29.mp3" length="21350082" type="audio/mpeg" />
			<itunes:keywords>designing from other games,John Wick</itunes:keywords>
	<itunes:subtitle>After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games.  This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded...</itunes:subtitle>
		<itunes:summary>After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games.  This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:29</itunes:duration>
	</item>
		<item>
		<title>Master Plan #28: Have Master, Will Plan 1, part 2</title>
		<link>http://masterplanpodcast.net/2008/04/ep-2/</link>
		<comments>http://masterplanpodcast.net/2008/04/ep-2/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 17:02:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Round Table]]></category>
		<category><![CDATA[Paul Tevis]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=331955#</guid>
		<description><![CDATA[Have Master, Will Plan #1 with Paul Tevis, part 2

0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on Have Games, Will Travel.
1:19 If you like ...]]></description>
				<content:encoded><![CDATA[<p>Have Master, Will Plan #1 with Paul Tevis, part 2</p>
<ul>
<li>0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on <a href="http://havegameswilltravel.net/index.php?post_id=332719">Have Games, Will Travel</a>.</li>
<li>1:19 If you like this show, check out <a href="http://rpgpodcasts.com">RPGPodcasts.com</a>.</li>
<li>1:28 Ryan and Paul talk about Project Cowbell, their attempt to recapture their convention gaming roots, and how that play style differs from what they&#8217;ve been doing recently.</li>
<li>8:10 &#8211; Sprigboarding off the idea of making clear what parts of a design are important, Paul and Ryan talk about how they address the issue of modular design in <a href="http://gameslinger-enterprises.com/penny/">A Penny For My Thoughts</a>.</li>
<li>17:08 &#8211; Finally coming around to the original premise for this episode, Paul and Ryan talk about how publication is not the end-point, what they mean by development, and their collaboration style.</li>
<li>29:31 &#8211; And that&#8217;s it from the <a href="http://nerdlybeachparty.org/">Nerdly Beach Party 2</a>. A big thanks to Albert, Nancy, and Josh for organizing it!</li>
</ul>
<p>Running time: 30:50 / File size: 21.2 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/04/ep-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/hmwp01_part2.mp3" length="22260271" type="audio/mpeg" />
			<itunes:keywords>Paul Tevis</itunes:keywords>
	<itunes:subtitle>Have Master, Will Plan #1 with Paul Tevis, part 2 - 0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on Have Games, Will Travel. 1:19 If you like ...</itunes:subtitle>
		<itunes:summary>Have Master, Will Plan #1 with Paul Tevis, part 2

0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on Have Games, Will Travel.
1:19 If you like ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:50</itunes:duration>
	</item>
		<item>
		<title>Master Plan #27: Designing from Other Games 1, Willow Palecek</title>
		<link>http://masterplanpodcast.net/2008/04/ep-27/</link>
		<comments>http://masterplanpodcast.net/2008/04/ep-27/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 00:44:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[designing from other games]]></category>
		<category><![CDATA[Willow Palecek]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=329815#</guid>
		<description><![CDATA[Master Plan #27: Designing from Other Games 1, Willow Palecek

Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek.  She's recently published Awesome Adventure...]]></description>
				<content:encoded><![CDATA[<p>Master Plan #27: Designing from Other Games 1, Willow Palecek</p>
<p>Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek. She&#8217;s recently published Awesome Adventures, her derivative of Evil Hat&#8217;s FATE system. They talk for a bit about why she started with FATE, the reasons behind some of her design choices, and what sort of issues she&#8217;s faces in playtesting those choices. After that, Ryan mentions a couple other podcasts where you can hear him talk and April&#8217;s Sponsor Quote.</p>
<p><strong>Willow Palecek &amp; Awesome Adventures:</strong></p>
<ul>
<li><a href="http://www.lulu.com/content/2085636"><em>Awesome Adventures</em></a> (Lulu.com)</li>
<li><a href="http://www.faterpg.com/"><em>FATE: Fantastic Adventures in Tabletop Entertainment</em> by Evil Hat Productions</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=103"><em>Spirit of the Century</em> by Evil Hat Productions</a></li>
<li><a href="http://en.wikipedia.org/wiki/Open_Gaming_License">Open Gaming License</a> (Wikipedia)</li>
</ul>
<p><strong>Places where Ryan won&#8217;t shut up:</strong></p>
<ul>
<li><a href="http://www.sonsofkryos.com/">Dreamation 2008 Indie Design Roundtable, part 1 (Sons of Kryos, non-direct link)</a></li>
<li><a href="http://canonpuncture.blogspot.com/2008/04/cp-32-con-gming-indie-and-trad-rpgs.html">Canon Puncture 32</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://www.wizards.com/default.asp?x=d20/welcome">d20 by Wizards of the Coast</a></li>
<li><a href="http://www.sjgames.com/gurps/">GURPS by Steve Jackson Games</a></li>
</ul>
<p>Running time: 27:00 / File size: 18.6 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/04/ep-27/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_27.mp3" length="19563315" type="audio/mpeg" />
			<itunes:keywords>designing from other games,Willow Palecek</itunes:keywords>
	<itunes:subtitle>Master Plan #27: Designing from Other Games 1, Willow Palecek - Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek.  She&#039;s recently published Awesome Adventure...</itunes:subtitle>
		<itunes:summary>Master Plan #27: Designing from Other Games 1, Willow Palecek

Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek.  She&#039;s recently published Awesome Adventure...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:00</itunes:duration>
	</item>
		<item>
		<title>Master Plan #26: Jennifer Rodgers on Working With Artists</title>
		<link>http://masterplanpodcast.net/2008/03/ep-26/</link>
		<comments>http://masterplanpodcast.net/2008/03/ep-26/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 02:05:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Jennifer Rodgers]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=322147#</guid>
		<description><![CDATA[Ryan talks with Jennifer Rodgers, artist &#38; colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself.  They get a bit in-depth about her specific process, and she talks about ...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks with Jennifer Rodgers, artist &amp; colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself. They get a bit in-depth about her specific process, and she talks about some of the things she&#8217;s learned over her time working with clients. Afterward, Ryan mentions BoardGamePodcasts.com, follows up on some comments made about episode 25, and thanks his awesome listeners for supporting him, criticizing him and in general being there to listen.</p>
<p><strong><a href="http://www.jenniferrodgers.com/">Jennifer Rodgers</a>:</strong></p>
<ul>
<li><a href="http://bobgoat.com/mu/index.html"><em>Dictionary of Mu</em></a> by Judd Karlman</li>
<li><a href="http://www.galileogames.com/mortal-coil/index.html"><em>Mortal Coil</em></a> by Galileo Games</li>
<li><a href="http://crngames.com/the_shadow_of_yesterday/"><em>Shadow of Yesterday</em></a> by CRN Games</li>
<li><a href="http://www.dog-eared-designs.com/games.html"><em>Primetime Adventures</em></a> by Dog-eared Designs</li>
<li><a href="http://www.dresdenfilesrpg.com/"><em>Dresden Files RPG</em></a> by Evil Hat Productions</li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://www.white-wolf.com/">White Wolf</a></li>
<li><a href="http://www.endgameoakland.com/">Endgame Oakland</a></li>
<li><a href="http://boardgamepodcasts.com/">BoardGamePodcasts.com</a></li>
<li><a href="http://macklinr.livejournal.com/">My journal</a></li>
</ul>
<p>Running time: 29:25 / File size: 20.2 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/03/ep-26/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_26.mp3" length="21184859" type="audio/mpeg" />
			<itunes:keywords>art,Jennifer Rodgers</itunes:keywords>
	<itunes:subtitle>Ryan talks with Jennifer Rodgers, artist &amp; colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself.  They get a bit in-depth about her specific process, and she talks about ...</itunes:subtitle>
		<itunes:summary>Ryan talks with Jennifer Rodgers, artist &amp; colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself.  They get a bit in-depth about her specific process, and she talks about ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:25</itunes:duration>
	</item>
		<item>
		<title>Master Plan #25: Good Games, Poor Texts</title>
		<link>http://masterplanpodcast.net/2008/03/ep-25/</link>
		<comments>http://masterplanpodcast.net/2008/03/ep-25/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 02:53:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=315878#</guid>
		<description><![CDATA[Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game.  He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and...]]></description>
				<content:encoded><![CDATA[<p>Ryan takes another solo episode to talk about the part of game books we rarely talk about &#8212; the text of the book separated from the game. He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and some examples of games that do and don&#8217;t do this effectively (even though as they&#8217;re they aren&#8217;t poor). Along with the issues, he tries to bring it home with some potential, if broad, solutions. Then Ryan talks about the show&#8217;s first sponsor.</p>
<p><strong>Mentions:</strong></p>
<ul>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don&#8217;t Rest Your Head</em></a> by Evil Hat Productions</li>
<li><a href="http://www.sjgames.com/gurps/"><em>GURPS</em></a> by Steve Jackson Games</li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome"><em>Dungeons &amp; Dragons</em></a> by Wizards of the Coast</li>
<li><a href="http://www.burningempires.com/"><em>Burning Empires</em></a> by Luke Crane</li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
</ul>
<p>Running time: 24:26 / File size: 16.8 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/03/ep-25/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_25.mp3" length="17716281" type="audio/mpeg" />
			<itunes:keywords>text</itunes:keywords>
	<itunes:subtitle>Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game.  He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and...</itunes:subtitle>
		<itunes:summary>Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game.  He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:26</itunes:duration>
	</item>
		<item>
		<title>Master Plan #24: Emily Care Boss on Romantic RPGs</title>
		<link>http://masterplanpodcast.net/2008/02/ep-24/</link>
		<comments>http://masterplanpodcast.net/2008/02/ep-24/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 04:29:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Emily Care Boss]]></category>
		<category><![CDATA[romance]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=307567#</guid>
		<description><![CDATA[Being Valentine's Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin.  While the topic begins with the typical "trials and tribulations" que...]]></description>
				<content:encoded><![CDATA[<p>Being Valentine&#8217;s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games <em>Breaking the Ice</em>, <em>Shooting the Moon</em> and the upcoming <em>Under My Skin</em>. While the topic begins with the typical &#8220;trials and tribulations&#8221; question, this one about designing romantic RPGs, they cover quite a few other insightful topics: discovering what your game is really about through playing it and seeing others play it, being unexpectedly pigeonholed, and her experience with another role-playing culture.</p>
<p><strong>Emily Care Boss:</strong></p>
<ul>
<li><a href="http://www.blackgreengames.com/">Black &amp; Green Games</a></li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em></a></li>
<li><a href="http://www.blackgreengames.com/stm.html"><em>Shooting the Moon</em></a></li>
<li><em>Under My Skin</em> (still in development)</li>
<li><em>Sign In Stranger</em> (still in development)</li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.durham3.com/">Durham 3</a> podcast</li>
<li><a href="http://www.interactiveliterature.org/H/">InterCon H</a>, where Emily will be running Under My Skin</li>
<li><a href="http://jeepen.org/">Jeepform</a></li>
<li><a href="http://macklinr.livejournal.com/">My journal/design blog</a></li>
<li><a href="http://www.sorcerer-rpg.com/product.php/sexsorc.html"><em>Sex &amp; Sorcery</em></a> by Ron Edwards</li>
<li><a href="http://www.sonsofkryos.com/">Sons of Kyros</a> podcast</li>
<li><a href="http://www.sorcerer-rpg.com/product.php/masterrules.html"><em>Sorcerer</em></a> by Ron Edwards</li>
</ul>
<p>Running time: 28:43 / File size: 19.8 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/02/ep-24/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_24.mp3" length="20800551" type="audio/mpeg" />
			<itunes:keywords>Emily Care Boss,romance</itunes:keywords>
	<itunes:subtitle>Being Valentine&#039;s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin.  While the topic begins with the typical &quot;trials and tribulations&quot; que...</itunes:subtitle>
		<itunes:summary>Being Valentine&#039;s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin.  While the topic begins with the typical &quot;trials and tribulations&quot; que...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:43</itunes:duration>
	</item>
		<item>
		<title>Master Plan #23: Daniel Solis, Part 2 on &quot;A Cover is a Promise&quot;</title>
		<link>http://masterplanpodcast.net/2008/02/ep-23/</link>
		<comments>http://masterplanpodcast.net/2008/02/ep-23/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 03:38:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Daniel Solis]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=304343#</guid>
		<description><![CDATA[Following up on the the last show, Ryan finishes up his interview with Daniel Solis.  They talk about something Daniel has said in the past, "A Cover is a Promise."  Daniel discusses what that means, what some of the covers he has done seeks to promise...]]></description>
				<content:encoded><![CDATA[<p>Following up on the the last show, Ryan finishes up his interview with Daniel Solis. They talk about something Daniel has said in the past, &#8220;A Cover is a Promise.&#8221; Daniel discusses what that means, what some of the covers he has done seeks to promise to the browser and his method for designing those covers and communicating those promises. Afterwards, Ryan mentions a few RPGs that might be timely to play, given that Valentine&#8217;s Day is around the corner, and ends the show by talking about the upcoming Los Angeles convention, OrcCon.</p>
<p><strong><a href="http://www.danielsolis.com/">Daniel Solis&#8217; website</a></strong></p>
<p><strong>Covers Daniel has worked on:</strong></p>
<ul>
<li><a href="http://www.gregstolze.com/reign/"><em>Reign</em> by Greg Stolze</a></li>
<li><a href="http://www.memento-mori.com/lacuna/"><em>Lacuna Part I</em> by Jared Sorensen</a></li>
<li><a href="http://www.danielsolis.com/port_wilderness.html"><em>Wilderness of Mirrors</em> by John Wick</a> (Cover, from danielsolis.com)</li>
</ul>
<p><strong>Other covered mentioned:</strong></p>
<ul>
<li><a href="http://www.contestedground.co.uk/mob.html"><em>Mob Justice</em> by Contested Ground Studios</a></li>
<li><a href="http://en.wikipedia.org/wiki/Nobilis"><em>Nobilis</em> by R. Sean Borgstrom</a> (Wikipedia)</li>
<li><a href="http://www.memento-mori.com/octane/"><em>Octane</em> by Jared Sorensen</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=103"><em>Spirit of the Century</em> by Evil Hat Productions</a></li>
</ul>
<p><strong>Romantic RPG mentions:</strong></p>
<ul>
<li><a href="http://www.blackgreengames.com/stm.html"><em>Shooting the Moon</em> by Emily Care Boss</a></li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em> by Emily Care Boss</a></li>
<li><a href="http://www.indiepressrevolution.com/xcart/product.php?productid=16177"><em>It Was A Mutual Decision</em> by Adept Press</a> (IPR product page)</li>
<li><a href="http://www.berengad.com/main/index.php?page=bh"><em>Beast Hunters</em> by Berengad Games</a></li>
</ul>
<p><strong><a href="http://www.strategicon.net/">OrcCon website</a></strong><br />
<strong>Games I&#8217;m running at OrcCon</strong></p>
<ul>
<li><a href="http://www.steampowerpublishing.co.uk/don.htm"><em>Dead of Night</em> by SteamPower Publishing</a></li>
<li><a href="http://www.evilhat.com/home/?page_id=101"><em>Don&#8217;t Rest Your Head</em> by Evil Hat Productions</a></li>
<li><a href="http://mastermines.wordpress.com/category/games-in-development/mythender/">My playtest of Mythender</a> (Master Mines)</li>
</ul>
<p>Running time: 25:28 / File size: 17.6 MB</p>
<p>Discuss this episode on the forums: <a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=26">http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=26</a></p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/02/ep-23/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_23.mp3" length="18458335" type="audio/mpeg" />
			<itunes:keywords>art,Daniel Solis,multi-part</itunes:keywords>
	<itunes:subtitle>Following up on the the last show, Ryan finishes up his interview with Daniel Solis.  They talk about something Daniel has said in the past, &quot;A Cover is a Promise.&quot;  Daniel discusses what that means, what some of the covers he has done seeks to promise...</itunes:subtitle>
		<itunes:summary>Following up on the the last show, Ryan finishes up his interview with Daniel Solis.  They talk about something Daniel has said in the past, &quot;A Cover is a Promise.&quot;  Daniel discusses what that means, what some of the covers he has done seeks to promise...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>25:28</itunes:duration>
	</item>
		<item>
		<title>Master Plan #22A: Interview with Daniel Solis, Part 1A on Soft Question Anecdotes</title>
		<link>http://masterplanpodcast.net/2008/01/ep-22a/</link>
		<comments>http://masterplanpodcast.net/2008/01/ep-22a/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 07:25:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Daniel Solis]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=299531#</guid>
		<description><![CDATA[Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan.  Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Danie...]]></description>
				<content:encoded><![CDATA[<p>Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan. Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Daniel Solis told me. Ask and ye shall receive!</p>
<p>Note: this podcast has been quickly edited and posted up, so it will sound different from most other podcasts.</p>
<p>Running time: 5:50 / File size: 4.1 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/01/ep-22a/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_22A.mp3" length="4332476" type="audio/mpeg" />
			<itunes:keywords>art,Daniel Solis,multi-part</itunes:keywords>
	<itunes:subtitle>Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan.  Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Danie...</itunes:subtitle>
		<itunes:summary>Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan.  Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Danie...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>5:51</itunes:duration>
	</item>
		<item>
		<title>Master Plan #22: Daniel Solis, Part 1 on Layout Questions</title>
		<link>http://masterplanpodcast.net/2008/01/ep-22/</link>
		<comments>http://masterplanpodcast.net/2008/01/ep-22/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 03:28:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Daniel Solis]]></category>
		<category><![CDATA[multi-part]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=297873#</guid>
		<description><![CDATA[For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded.  As part one of their interview, they talk about questions a designer should be...]]></description>
				<content:encoded><![CDATA[<p>For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded. As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game. Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.</p>
<p><strong><a href="http://www.danielsolis.com/">Daniel Solis&#8217; website</a></strong></p>
<p><strong>Projects Daniel has worked on:</strong></p>
<ul>
<li>Jared Sorensen&#8217;s <a href="http://www.memento-mori.com/lacuna/"><em>Lacuna</em></a></li>
<li>Greg Stozle&#8217;s <a href="http://www.gregstolze.com/reign/"><em>Reign</em></a></li>
<li>John Wick&#8217;s <a href="http://wicked-dead.com/"><em>Wilderness of Mirrors</em></a> and <a href="http://wicked-dead.com/"><em>Houses of the Blooded</em></a> (in production)</li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://gregorhutton.com/boxninja/bestfriends/index.html"><em>Best Friends</em></a> by Gregor Hutton/Box Ninja</li>
<li><a href="http://www.dexposure.com/d2008.html"><em>Dreamation 2008</em></a></li>
<li><a href="http://www.blackindustries.com/?template=40k"><em>Warhammer 40,000 RPG</em></a> by Games Workshop/Black Industries</li>
</ul>
<p>Running time: 28:35 / File size: 19.6 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2008/01/ep-22/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_22.mp3" length="20589602" type="audio/mpeg" />
			<itunes:keywords>art,Daniel Solis,multi-part</itunes:keywords>
	<itunes:subtitle>For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded.  As part one of their interview, they talk about questions a designer should be...</itunes:subtitle>
		<itunes:summary>For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded.  As part one of their interview, they talk about questions a designer should be...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:26</itunes:duration>
	</item>
		<item>
		<title>Master Plan #21: First Drafts</title>
		<link>http://masterplanpodcast.net/2007/12/ep-21/</link>
		<comments>http://masterplanpodcast.net/2007/12/ep-21/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 02:05:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=291735#</guid>
		<description><![CDATA[After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with.  He touches on forms of procrastination that feel like work, dealing with judging himsel...]]></description>
				<content:encoded><![CDATA[<p>After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with. He touches on forms of procrastination that feel like work, dealing with judging himself against the finished works of others, &#8220;sexy&#8221; and &#8220;unsexy&#8221; writing, some things other writers have said that help him when he&#8217;s struggling, and embracing intentionally-bad writing.</p>
<p><strong>Mentions:</strong></p>
<ul>
<li><a href="http://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016"><em>Bird by Bird: Some Instructions on Writing and Life</em></a> by Anne Lamont (Amazon link)</li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture</a></li>
<li><a href="http://chadu.livejournal.com/tag/s7s">Chad Underkoffler&#8217;s <em>Swashbucklers of the Seven Skies</em> posts on his blog</a></li>
<li><a href="http://gobi.livejournal.com/tag/do">Daniel Solis&#8217; <em>Do: Pilgrims of the Flying Temple</em> posts on his blog</a></li>
<li><a href="http://wickedthought.livejournal.com/tag/houses+of+the+blooded">John Wick&#8217;s <em>Houses of the Blooded</em> posts on his blog</a></li>
<li><a href="http://kallistipress.com/blog/2007-08-06/how-to-write-an-rpg/">Joshua BishopRoby&#8217;s on &#8220;How to Write an RPG</a></li>
<li><a href="http://www.adastragames.com/forums/viewtopic.php?p=10411&amp;sid=96efc8a6e307ec675c5dc657887dc10a">Ken Burnside&#8217;s <em>Minimus</em></a></li>
<li><a href="http://mastermines.wordpress.com/">Master Mines design collective</a></li>
<li><a href="http://docs.google.com/Doc?id=dfn8n37p_48jmqt57">My bad writing experiment</a></li>
<li>My own <a href="http://docs.google.com/Doc?id=dfn8n37p_57fvr2xbdb">Mythender Draft Zero</a></li>
<li><a href="http://www.atlas-games.com/unknownarmies/"><em>Unknown Armies</em></a> by Atlas Games</li>
</ul>
<p>Running time: 23:24 / File size: 16.2 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/12/ep-21/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_21.mp3" length="16963972" type="audio/mpeg" />
			<itunes:keywords>writing</itunes:keywords>
	<itunes:subtitle>After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with.  He touches on forms of procrastination that feel like work, dealing with judging himsel...</itunes:subtitle>
		<itunes:summary>After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with.  He touches on forms of procrastination that feel like work, dealing with judging himsel...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:24</itunes:duration>
	</item>
		<item>
		<title>Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane</title>
		<link>http://masterplanpodcast.net/2007/12/ep-20/</link>
		<comments>http://masterplanpodcast.net/2007/12/ep-20/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 04:58:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[Luke Crane]]></category>
		<category><![CDATA[pacing]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=286128#</guid>
		<description><![CDATA[On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year.  They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because R...]]></description>
				<content:encoded><![CDATA[<p>On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year. They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because Ryan didn&#8217;t completely understand them when he and his group played it. Luke goes into detail about how he came up with various design goals and elements in that part of Burning Empires and also gives some insight in how to play the game.</p>
<p>Warning: There&#8217;s a lot of profanity in this episode, and due to technical problems the interview has some severe audio degradations from 21:16 to 28:48.</p>
<p><strong>Luke Crane:</strong></p>
<ul>
<li><a href="http://www.burningempires.com/">Burning Empires</a></li>
<li><a href="http://www.burningwheel.org/">Burning Wheel</a></li>
<li><a href="http://project-donut.com/">Project Donut</a></li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.halfmeme.com/master.html">My Life With Master</a> by Half-Meme Press</li>
<li><a href="http://www.incarnadinepress.com/">With Great Power</a> by Incarnadine Press</li>
<li><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a> by Dog-eared Designs</li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230">Polaris</a> by These Are Our Games</li>
</ul>
<p>Running time: 30:09 / File size: 20.7MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/12/ep-20/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_20.mp3" length="21712966" type="audio/mpeg" />
			<itunes:keywords>Burning Wheel,Luke Crane,pacing</itunes:keywords>
	<itunes:subtitle>On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year.  They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because R...</itunes:subtitle>
		<itunes:summary>On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year.  They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because R...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>30:09</itunes:duration>
	</item>
		<item>
		<title>Master Plan #19: Busting GM Assumptions with Ben Lehman</title>
		<link>http://masterplanpodcast.net/2007/11/ep-19/</link>
		<comments>http://masterplanpodcast.net/2007/11/ep-19/#comments</comments>
		<pubDate>Fri, 30 Nov 2007 03:22:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Ben Lehman]]></category>
		<category><![CDATA[game master]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=282998#</guid>
		<description><![CDATA[As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs).  Ben has written three games that each deal with GM distribution differently: Polaris, which has no...]]></description>
				<content:encoded><![CDATA[<p>As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs). Ben has written three games that each deal with GM distribution differently: Polaris, which has no GM; Bliss Stage, which has a typical GM; and The Drifter&#8217;s Escape, which has many GMs and one PC. Bringing these various experiences to the table, they unpack various assumptions and various design pitfalls. Afterwards, Ryan shares some random bits of advice he&#8217;s found himself telling people lately.</p>
<p><strong>Ben&#8217;s Games:</strong></p>
<ul>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=229"><em>Bliss Stage</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?cat=32"><em>The Drifter&#8217;s Escape</em></a></li>
<li><a href="http://swingpad.com/dustyboots/wordpress/?page_id=230"><em>Polaris</em></a></li>
</ul>
<p><strong>Other Games Mentioned:</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Amber_Diceless_Roleplaying_Game"><em>Ambe Diceless</em></a> (Wikipedia article)</li>
<li><a href="http://www.blackgreengames.com/bti.html"><em>Breaking the Ice</em></a> by Black &amp; Green Games</li>
<li><a href="http://www.museoffire.com/Games/"><em>Capes</em></a> by Muse of Fire Games</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks"><em>Grey Ranks</em></a> by Bully Pulpit Games</li>
<li><a href="http://en.wikipedia.org/wiki/Nobilis"><em>Nobilis</em></a> (Wikipedia article)</li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=roach"><em>The Shab-al-Hiri Roach</em></a> by Bully Pulpit Games</li>
<li><a href="http://www.indie-rpgs.com/ramshead/"><em>Universalis</em></a> by Ramshead Publishing</li>
</ul>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.amazon.com/Bird-Some-Instructions-Writing-Life/dp/0385480016"><em>Bird by Bird: Some Instructions on Writing and Life</em></a> by Anne Lamont (Amazon link)</li>
<li><a href="http://www.story-games.com/">Story Games</a></li>
</ul>
<p>Running time: 28:14 / File size: 19.3 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/11/ep-19/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_19.mp3" length="20325381" type="audio/mpeg" />
			<itunes:keywords>Ben Lehman,game master</itunes:keywords>
	<itunes:subtitle>As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs).  Ben has written three games that each deal with GM distribution differently: Polaris, which has no...</itunes:subtitle>
		<itunes:summary>As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs).  Ben has written three games that each deal with GM distribution differently: Polaris, which has no...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:14</itunes:duration>
	</item>
		<item>
		<title>Master Plan #18: Emergent Play</title>
		<link>http://masterplanpodcast.net/2007/11/ep-18/</link>
		<comments>http://masterplanpodcast.net/2007/11/ep-18/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 09:40:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[emergent play]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=277173#</guid>
		<description><![CDATA[Ryan returns from nearly a month off to talk about a topic he's very passionate about: Emergent Play (or Emergent Behavior in Play).  That is play that emerges from the people engaging and interactive with the text, but isn't a direct result of the ins...]]></description>
				<content:encoded><![CDATA[<p>Ryan returns from nearly a month off to talk about a topic he&#8217;s very passionate about: Emergent Play (or Emergent Behavior in Play). That is play that emerges from the people engaging and interactive with the text, but isn&#8217;t a direct result of the instructions of the text. He goes into some examples to illustrate the idea from different vantage points: the board game Diplomacy, Call of Cthulhu, Paul Tevis&#8217; A Penny For My Thoughts, his own Know Thyself, and Beast Hunters. While he only scratched the surface, he looks forward to returning to this topic again.</p>
<p><strong>Mentions:</strong></p>
<ul>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/"><em>A Penny For My Thoughts</em></a> by Paul Tevis (link to Master Mines site)</li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/"><em>Know Thyself</em></a> by Ryan Macklin</li>
<li><a href="http://www.berengad.com/main/index.php?page=bh"><em>Beast Hunters</em></a> by Berengad Games</li>
<li><a href="http://catalog.chaosium.com/product_info.php?cPath=41&amp;products_id=359"><em>Call of Cthulhu</em></a> by Chaosium, Inc.</li>
<li><a href="http://www.wizards.com/default.asp?x=ah/prod/diplomacy"><em>Diplomacy</em></a> by Avalon Hill</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4741&amp;page=1#Item_3">The Domino Challenge post on Story Games</a></li>
<li><a href="http://www.endgameoakland.com/">Endgame</a></li>
<li><a href="http://mastermines.wordpress.com/">Master Mines</a></li>
<li><a href="http://www.canonpuncture.com/">Canon Puncture podcast</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution podcast</a></li>
</ul>
<p>Running time: 24:58 / File size: 17.1 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/11/ep-18/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_18.mp3" length="17977177" type="audio/mpeg" />
			<itunes:keywords>emergent play</itunes:keywords>
	<itunes:subtitle>Ryan returns from nearly a month off to talk about a topic he&#039;s very passionate about: Emergent Play (or Emergent Behavior in Play).  That is play that emerges from the people engaging and interactive with the text, but isn&#039;t a direct result of the ins...</itunes:subtitle>
		<itunes:summary>Ryan returns from nearly a month off to talk about a topic he&#039;s very passionate about: Emergent Play (or Emergent Behavior in Play).  That is play that emerges from the people engaging and interactive with the text, but isn&#039;t a direct result of the ins...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>24:58</itunes:duration>
	</item>
		<item>
		<title>Master Plan #17: Joshua BishopRoby on Playtesting</title>
		<link>http://masterplanpodcast.net/2007/10/ep-17/</link>
		<comments>http://masterplanpodcast.net/2007/10/ep-17/#comments</comments>
		<pubDate>Thu, 11 Oct 2007 03:12:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Josh Roby]]></category>
		<category><![CDATA[playtesting]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=265412#</guid>
		<description><![CDATA[Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting -- getting the game your working on playtested by people outside of your table.  They talk about his current project that's in beta playtest, Sons of Liberty.  Speaking both gen...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting &#8212; getting the game your working on playtested by people outside of your table. They talk about his current project that&#8217;s in beta playtest, Sons of Liberty. Speaking both generally and using Sons of Liberty as an example, Joshua discusses what a &#8220;beta playtest&#8221; is, the issues in getting people to playtest, what he&#8217;s looking for in feedback, and other playtesting topics. Ryan then talks about what he sees as the benefits, as a game designer, of playtesting someone else&#8217;s game.</p>
<p><strong>Sons of Liberty &#8212; Beta Playtest until October 31st, 2007</strong></p>
<ul>
<li><a href="http://sol.kallistipress.com">Sons of Liberty page</a></li>
<li><a href="http://kallistipress.com">Kallisti Press main page</a></li>
<li><a href="http://kallistipress.com/FLFS/">Full Light, Full Steam</a></li>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=220986">Have Games, Will Travel episode with Joshua BishopRoby</a></li>
</ul>
<p>Contact Ryan about ordering an ashcan copy of <a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Know Thyself</a>: <a href="mailto:masterplan@hmfy.com">MasterPlan@hmfy.com</a>.</p>
<p><strong>Other Mentions:</strong></p>
<ul>
<li><a href="http://www.story-games.com/">Story Games</a></li>
<li><a href="http://www.indie-rpgs.com/forum/">The Forge</a></li>
</ul>
<p>Running time: 23:56 / File size: 16.4 MB</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/10/ep-17/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_17.mp3" length="17239583" type="audio/mpeg" />
			<itunes:keywords>Josh Roby,playtesting</itunes:keywords>
	<itunes:subtitle>Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting -- getting the game your working on playtested by people outside of your table.  They talk about his current project that&#039;s in beta playtest, Sons of Liberty.  Speaking both gen...</itunes:subtitle>
		<itunes:summary>Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting -- getting the game your working on playtested by people outside of your table.  They talk about his current project that&#039;s in beta playtest, Sons of Liberty.  Speaking both gen...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:56</itunes:duration>
	</item>
		<item>
		<title>Master Plan #16:  Personal Experiences with Card Production on Know Thyself</title>
		<link>http://masterplanpodcast.net/2007/09/ep-16/</link>
		<comments>http://masterplanpodcast.net/2007/09/ep-16/#comments</comments>
		<pubDate>Thu, 27 Sep 2007 16:18:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=260435#</guid>
		<description><![CDATA[Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself.  As he ended up doing most of the production himself, he has a lot to say about the various steps in the process.  He talks about the process after designing ...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself. As he ended up doing most of the production himself, he has a lot to say about the various steps in the process. He talks about the process after designing the cards: physically printing the cards, having the cards cut, collating the decks, etc., sharing with everyone the little problems and little successes he had in the process. After discussing that, Joshua BishopRoby pops on briefly to call upon all good patriots to playtest Sons of Liberty.</p>
<p><strong>Know Thyself:</strong></p>
<ul>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/">Ashcan page</a></li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/cards/">List of cards</a></li>
<li>Scans of the actual, physical cards: <a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/CardsFront.jpg">Six different fronts</a> (JPG, 136K) &amp; <a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/CardBacks.jpg">two different backs</a> (JPG, 111K)</li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/masterplan/SheetWithGuides.jpg">Single card sheet, including guide lines &amp; what changes I would make to the sheet in the future.</a> (JPG, 212K)</li>
</ul>
<p><strong>Sons of Liberty:</strong></p>
<ul>
<li><a href="http://sol.kallistipress.com/">Official Site</a></li>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=220986">Have Games, Will Travel episode with Joshua BishopRoby</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://masterplanpodcast.net/index.php?post_id=240553">My Interview with Bully Pulpit Games about the Shab-al-Hiri Roach</a></li>
<li><a href="http://www.alphagraphics.com/">Alphagraphics</a></li>
<li><a href="http://www.cheapass.com/">Cheapass Games</a></li>
<li><a href="http://www.fiskarscrafts.com/tools/c_trimmers.aspx">Fiskars paper trimmers</a></li>
<li><a href="http://www.shopping.hp.com/store/product/product_detail/Q7492A%2523ABA">HP Color LaserJet 4700n</a></li>
<li><a href="http://www.fedex.com/us/officeprint/main/">Kinkos</a></li>
<li><a href="http://www.adobe.com/products/photoshop/family/">Photoshop</a></li>
</ul>
<p>Running time: 28:29 / File size: 20.0 MB</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/09/ep-16/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://traffic.libsyn.com/masterplan/masterplan_16.mp3" length="20515338" type="audio/mpeg" />
			<itunes:keywords>production</itunes:keywords>
	<itunes:subtitle>Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself.  As he ended up doing most of the production himself, he has a lot to say about the various steps in the process.  He talks about the process after designing ...</itunes:subtitle>
		<itunes:summary>Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself.  As he ended up doing most of the production himself, he has a lot to say about the various steps in the process.  He talks about the process after designing ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>28:29</itunes:duration>
	</item>
		<item>
		<title>Master Plan #15:  Leonard Balsera on the FATE Fractal</title>
		<link>http://masterplanpodcast.net/2007/09/ep-15/</link>
		<comments>http://masterplanpodcast.net/2007/09/ep-15/#comments</comments>
		<pubDate>Fri, 14 Sep 2007 19:05:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Evil Hat Productions]]></category>
		<category><![CDATA[Fate]]></category>
		<category><![CDATA[Leonard Balsera]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=255930#</guid>
		<description><![CDATA[Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the system used by Spirit of the Century and the upcoming Dresden Files RPG -- called the Fractal.  They talk about this concept that tr...]]></description>
				<content:encoded><![CDATA[<p>Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE &#8212; the system used by Spirit of the Century and the upcoming Dresden Files RPG &#8212; called the Fractal. They talk about this concept that treats elements larger and smaller than characters, like planets &amp; possessions, the same way as characters are treated mechanically. Leonard also gives us a bit of an update on the Dresden Files RPG.</p>
<p><strong>FATE &amp; The Fractal:</strong></p>
<ul>
<li><a href="http://www.evilhat.com/?fate">FATE: Fantastic Adventures in Tabletop Entertainment</a></li>
<li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a></li>
<li><a href="http://www.dresdenfilesrpg.com/">Dresden Files RPG</a></li>
<li><a href="http://forum.rpg.net/showpost.php?p=7238904&amp;postcount=40">Fred&#8217;s post on RPGnet</a> &amp; <a href="http://drivingblind.livejournal.com/264367.html">his blog entry on the Fractal.</a></li>
<li><a href="http://games.groups.yahoo.com/group/faterpg/">FATE Yahoo Group</a>, where you can get Rob&#8217;s macro-level rules for FATE 2.0</li>
<li><a href="http://en.wikipedia.org/wiki/Fractal">Wikipedia entry on fractals</a></li>
</ul>
<p><strong>Jason Morningstar&#8217;s Sight &amp; Sound Game Design Challenge:</strong></p>
<ul>
<li><a href="http://www.bullypulpitgames.com/projects/sight_and_sound/">Main contest page</a></li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4216">My entry, &#8220;Only the Guilty Run&#8221;</a> (requires a Story Games login, which is totally free)</li>
<li><a href="http://www.story-games.com/forums/comments.php?DiscussionID=4220">Jared Sorensen&#8217;s entry, &#8220;1000 Words&#8221;</a> (requires a Story Games login)</li>
</ul>
<p><strong>Other Games Mentioned:</strong></p>
<ul>
<li><a href="http://www.wizards.com/dnd/article.asp?x=dnd/dx20020121x5">Birthright</a>, the classic AD&amp;D setting</li>
<li><a href="http://www.burningempires.com/">Burning Empires</a> by Luke Crane</li>
<li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a> by Lumpley Games</li>
<li><a href="http://www.sjgames.com/gurps/">GURPS</a> by Steve Jackson Games</li>
<li><a href="http://www.atlas-games.com/overtheedge/index.php">Over the Edge</a> by Atlas Games</li>
<li><a href="http://www.atomicsockmonkey.com/freebies.asp#pdq">PDQ</a> by Atomic Sock Monkey Press</li>
<li><a href="http://www.white-wolf.com/worldofdarkness">The Storytelling System</a> by White Wolf</li>
</ul>
<p>My blog entry where I ask for any questions about the card production for Know Thyself: <a href="http://macklinr.livejournal.com/561019.html">http://macklinr.livejournal.com/561019.html</a></p>
<p>Running time: 27:48 / File size: 19.7 MB</p>
<p>&nbsp;</p>
]]></content:encoded>
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			<itunes:keywords>Evil Hat Productions,Fate,Leonard Balsera</itunes:keywords>
	<itunes:subtitle>Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the system used by Spirit of the Century and the upcoming Dresden Files RPG -- called the Fractal.  They talk about this concept that tr...</itunes:subtitle>
		<itunes:summary>Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the system used by Spirit of the Century and the upcoming Dresden Files RPG -- called the Fractal.  They talk about this concept that tr...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:27</itunes:duration>
	</item>
		<item>
		<title>Master Plan #14: Cool Revisited</title>
		<link>http://masterplanpodcast.net/2007/09/ep-14/</link>
		<comments>http://masterplanpodcast.net/2007/09/ep-14/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 19:48:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[cool]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=252416#</guid>
		<description><![CDATA[While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions.  He takes a stab at addressing those comments and answering those questions, after thanking some of the...]]></description>
				<content:encoded><![CDATA[<p>While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions. He takes a stab at addressing those comments and answering those questions, after thanking some of the folks he got to meet at GenCon.</p>
<p><strong>Mentions:</strong></p>
<ul>
<li><a href="http://www.havegameswilltravel.net/index.php?post_id=249715">Have Games, Will Travel #100</a></li>
<li><a href="http://www.theoryfromthecloset.com/">Theory From The Closet</a></li>
<li><a href="http://theoryfromthecloset.com/2007/08/25/show018-interview-with-ryan-macklin/">My interview with Clyde on Theory From The Closet</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.pulpgamer.com/">Pulp Gamer</a></li>
<li><a href="http://www.pulpgamer.com/category/gen-con-seminars/">GenCon 2007 Podcaster Panels</a></li>
<li><a href="http://www.burningempires.com/">Burning Empires</a></li>
<li><a href="http://stone-baby.com/?page_id=4">Steal Away Jordan</a></li>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/">A Penny For My Thoughts</a> (on the Master Mines design blog)</li>
<li><a href="http://www.wizards.com/default.asp?x=dnd/welcome">Dungeons &amp; Dragons</a></li>
</ul>
<p>Running time: 23:27 / File size: 16.5 MB</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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			<itunes:keywords>cool</itunes:keywords>
	<itunes:subtitle>While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions.  He takes a stab at addressing those comments and answering those questions, after thanking some of the...</itunes:subtitle>
		<itunes:summary>While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions.  He takes a stab at addressing those comments and answering those questions, after thanking some of the...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>23:28</itunes:duration>
	</item>
		<item>
		<title>Master Plan #13: The Siren Call of Cool</title>
		<link>http://masterplanpodcast.net/2007/08/ep-13/</link>
		<comments>http://masterplanpodcast.net/2007/08/ep-13/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 03:59:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Solo]]></category>
		<category><![CDATA[cool]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=245469#</guid>
		<description><![CDATA[Ryan tries his new format out with an episode talking about the Siren Call of Cool.  He talks about how he's had to deal with problems around cool ideas he's had and thought he had with Know Thyself, and how the sort of problems you might have to deal ...]]></description>
				<content:encoded><![CDATA[<p>Ryan tries his new format out with an episode talking about the Siren Call of Cool. He talks about how he&#8217;s had to deal with problems around cool ideas he&#8217;s had and thought he had with Know Thyself, and how the sort of problems you might have to deal with when it comes the confidence in your design and dealing with playtesters and people you talk with about your game. He apologizes for the roughness in the editing, but he had to push this out before leaving for GenCon.</p>
<p><strong>Know Thyself</strong></p>
<ul>
<li><a href="http://mastermines.wordpress.com/projects/know-thyself/">Master Mines posts</a></li>
<li><a href="http://www.tomorrowtheworldgames.com/knowthyself/ashcan/cards/">Card Deck</a></li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://macklinr.livejournal.com/tag/flood">Some notes for my next idea, &#8220;Flood: Apocryphal Roleplaying&#8221;</a></li>
</ul>
<p><strong>Games Mentioned</strong></p>
<ul>
<li><a href="http://www.evilhat.com/?spirit">Spirit of the Century</a></li>
<li><a href="http://www.atomicsockmonkey.com/freebies.asp#pdq">PDQ Core Rules</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/tj.asp">Truth &amp; Justice</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/zoz.asp">Zorcerer of Zo</a></li>
<li><a href="http://www.atomicsockmonkey.com/products/di.asp">Dead Inside</a></li>
<li><a href="http://www.change-works.com/sb/questers/index.htm">Questers of the Middle Realms</a></li>
<li><a href="http://ninjaburger.com/rpg/">Ninja Burger RPG 2nd ed.</a></li>
<li><a href="http://www.berengad.com/joomla/index.php?option=com_content&amp;task=view&amp;id=13&amp;Itemid=27">Beast Hunters</a></li>
<li><a href="http://tckroleplaying.com/herosbanner/">Hero&#8217;s Banner</a></li>
<li><a href="http://www.agon-rpg.com/">Agon</a></li>
<li><a href="http://www.tao-games.com/">Polaris</a></li>
<li><a href="http://kallistipress.com/FLFS/">Full Light, Full Steam</a></li>
</ul>
<p><strong>Other Mentions</strong></p>
<ul>
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis</a></li>
<li><a href="http://en.wikipedia.org/wiki/Battlestar_galactica">Battlestar Galactica</a> (wikipedia)</li>
<li><a href="http://goplaynw.wetpaint.com/">Go Play Northwest</a></li>
<li><a href="http://www.endgameoakland.com/minicon/">Endgame Minicon</a></li>
<li><a href="http://nerdlybeachparty.org/">Nerdly Beach Party</a></li>
<li><a href="http://www.havegameswilltravel.net">Have Games, Will Travel</a></li>
<li><a href="http://www.sonsofkryos.com/">Sons of Kryos</a></li>
<li><a href="http://theoryfromthecloset.com/">Theory from the Closet</a></li>
</ul>
<p>Running time: 27:48 / File size: 20.3 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/08/ep-13/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>cool</itunes:keywords>
	<itunes:subtitle>Ryan tries his new format out with an episode talking about the Siren Call of Cool.  He talks about how he&#039;s had to deal with problems around cool ideas he&#039;s had and thought he had with Know Thyself, and how the sort of problems you might have to deal ...</itunes:subtitle>
		<itunes:summary>Ryan tries his new format out with an episode talking about the Siren Call of Cool.  He talks about how he&#039;s had to deal with problems around cool ideas he&#039;s had and thought he had with Know Thyself, and how the sort of problems you might have to deal ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>27:48</itunes:duration>
	</item>
		<item>
		<title>Master Plan #12: Interview with Bully Pulpit Games</title>
		<link>http://masterplanpodcast.net/2007/07/ep-12/</link>
		<comments>http://masterplanpodcast.net/2007/07/ep-12/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 06:01:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Bully Pulpit Games]]></category>
		<category><![CDATA[Jason Morningstar]]></category>
		<category><![CDATA[Steve Segedy]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=240553#</guid>
		<description><![CDATA[Ryan talks with Jason Morningstar &#38; Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design &#38; production issues with making a role-playing game that involves a custom deck of cards.  Ryan also talks about changes he's pl...]]></description>
				<content:encoded><![CDATA[<p>Ryan talks with Jason Morningstar &amp; Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design &amp; production issues with making a role-playing game that involves a custom deck of cards. Ryan also talks about changes he&#8217;s planning on making with the format of Master Plan, brings back his Design Watch segment for a brief moment and talks about how to find two things: him at GenCon and other podcasts on the Internet.</p>
<p><strong>Bully Pulpit Games Interview</strong></p>
<ul>
<li><a href="http://www.bullypulpitgames.com/">Bully Pulpit Games</a></li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=roach">The Shab-al-Hiri Roach</a></li>
<li><a href="http://www.bullypulpitgames.com/games/index.php?game=grey_ranks">Grey Ranks</a></li>
<li><a href="http://www.bullypulpitgames.com/store/index.php?cat=2">The Roach Returns</a></li>
<li><a href="http://www.mad-irishman.net/">Mad Irishman Productions</a></li>
<li><a href="http://www.alphagraphics.com/">Alphagraphics</a></li>
<li><a href="http://www.lulu.com/">Lulu</a></li>
</ul>
<p>All these games should be available at GenCon at The Forge Booth/Indie Press Revolution (booth #1739).</p>
<p><strong>Design Watch</strong></p>
<ul>
<li><a href="http://gobi.livejournal.com/588299.html">Daniel Solis&#8217; single-blog-post summary of <em>Do: Pilgrims of the Flying Temple</em></a></li>
<li><a href="http://gobi.livejournal.com/tag/do">All of his blog posts tags as &#8220;Do&#8221;</a></li>
<li><a href="http://en.wikipedia.org/wiki/Stargate_SG-1">Stargate SG-1</a> (Wikipedia)</li>
<li><a href="http://www.lumpley.com/games/dogs.html">Dogs in the Vineyard</a></li>
<li><a href="http://en.wikipedia.org/wiki/Buddhism">Buddhism</a> (Wikipedia)</li>
<li><a href="http://en.wikipedia.org/wiki/Dear_Abby">Dear Abby</a> (Wikipedia)</li>
<li><a href="http://en.wikipedia.org/wiki/Avatar%3A_The_Last_Airbender">Avatar: The Last Airbender</a> (Wikipedia)</li>
</ul>
<p><strong>Other Mentions</strong></p>
<ul>
<li><a href="http://www.rpgpodcasts.com/">RPGPodcasts.com</a> &#8212; A directory of audio and video shows about role-playing games and other games, all freely available on the Internet.</li>
<li><a href="http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=15">Forum post about finding me at GenCon</a>, which includes some of the podcaster panels, the Ashcan Front, and the Gaming Podcasting Party on Saturday night.</li>
<li><a href="http://gbncom.com/">Goblin: The Gaming Broadcast Network</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">Have Games, Will Travel</a></li>
<li><a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a></li>
</ul>
<p>Running time: 29:37 / File size: 20.3 MB</p>
]]></content:encoded>
			<wfw:commentRss>http://masterplanpodcast.net/2007/07/ep-12/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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			<itunes:keywords>Bully Pulpit Games,Jason Morningstar,Steve Segedy</itunes:keywords>
	<itunes:subtitle>Ryan talks with Jason Morningstar &amp; Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design &amp; production issues with making a role-playing game that involves a custom deck of cards.  Ryan also talks about changes he&#039;s pl...</itunes:subtitle>
		<itunes:summary>Ryan talks with Jason Morningstar &amp; Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design &amp; production issues with making a role-playing game that involves a custom deck of cards.  Ryan also talks about changes he&#039;s pl...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:37</itunes:duration>
	</item>
		<item>
		<title>Master Plan #11: Master Mines round table #1</title>
		<link>http://masterplanpodcast.net/2007/07/ep-11/</link>
		<comments>http://masterplanpodcast.net/2007/07/ep-11/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 04:40:00 +0000</pubDate>
		<dc:creator>Ryan Macklin</dc:creator>
				<category><![CDATA[Round Table]]></category>
		<category><![CDATA[Mike Sugarbaker]]></category>
		<category><![CDATA[Paul Tevis]]></category>

		<guid isPermaLink="false">http://masterplanpodcast.net/index.php?post_id=234736#</guid>
		<description><![CDATA[Mike Sugarbaker &#38; Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they've put together.  Paul &#38; Ryan talk about playtesting at the convention, and all three talk about how they've set ...]]></description>
				<content:encoded><![CDATA[<p>Mike Sugarbaker &amp; Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they&#8217;ve put together. Paul &amp; Ryan talk about playtesting at the convention, and all three talk about how they&#8217;ve set up the collective and what they&#8217;ve been getting out of it.</p>
<p><strong>Master Mines</strong></p>
<ul>
<li><a href="http://mastermines.wordpress.com/">The website</a></li>
<li><a href="http://mastermines.wordpress.com/about/mission-statement/">The mission statement &amp; rules</a></li>
<li><a href="http://mastermines.wordpress.com/projects/a-penny-for-my-thoughts/">A Penny for my Thoughts by Paul Tevis</a></li>
<li><a href="http://mastermines.wordpress.com/projects/know-thyself/">Know Thyself by Ryan Macklin</a></li>
<li><a href="http://mastermines.wordpress.com/projects/outside-men/">Outside Men by Mike Sugarbaker</a></li>
<li><a href="http://mastermines.wordpress.com/projects/kingdom-of-nothing/">Kingdom of Nothing by Jeff Himmelman</a></li>
</ul>
<p><strong>Master Mines members podcasts:</strong></p>
<ul>
<li>Mike Sugarbaker: <a href="http://www.ogrecave.com/audio/">OgreCave Audio Report</a></li>
<li>Paul Tevis: <a href="http://havegameswilltravel.net/">(ENnie Award nominated) Have Games, Will Travel</a> &amp; <a href="http://www.thevoiceoftherevolution.com/">The Voice of the Revolution</a></li>
<li>Daniel M. Perez: <a href="http://www.thevoiceoftherevolution.com/">The Gamer Traveler</a></li>
<li>Jeff Himmelman: <a href="http://somniturne.com/gtp/"> Gamer: The Podcasting</a></li>
<li>Chris Perrin/commondialog: <a href="http://canonpuncture.blogspot.com/"> Canon Puncture</a></li>
<li>and, of course, my own <a href="http://masterplanpodcast.net/">Master Plan</a></li>
</ul>
<p><strong>Other design collectives (all on WordPress):</strong></p>
<ul>
<li><a href="http://secretwars.wordpress.com/">Secret Wars</a></li>
<li><a href="http://hqunicron.wordpress.com/">HQ Unicron</a></li>
<li><a href="http://splitparty.wordpress.com/">Splitting the Party</a></li>
</ul>
<p><strong>Other mentions:</strong></p>
<ul>
<li><a href="http://www.tomorrowtheworldgames.com/finis/">Finis: A Book of Endings to Give People New Beginnings</a></li>
<li><a href="http://en.wikipedia.org/wiki/Think_and_Grow_Rich">Think and Grow Rich by Napolean Hill</a> (wikipedia)</li>
<li><a href="http://www.ashcanfront.net/">Ashcan Front</a></li>
<li><a href="http://www.wordpress.com/">WordPress</a></li>
<li><a href="http://goplaynw.wetpaint.com/">Go Play Northwest</a></li>
<li><a href="http://www.endgameoakland.com/minicon/">Endgame Minicon</a></li>
<li><a href="http://www.game-chef.com/">Game Chef</a></li>
<li><a href="http://www.skype.com/">Skype</a></li>
<li><a href="http://butcherblock.libsyn.com/">The Butcher Block</a></li>
<li><a href="http://www.durham3.com/">The Durham 3</a></li>
</ul>
<p>Running time: 29 minutes, 02 seconds / File size: 27.2 MB</p>
]]></content:encoded>
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			<itunes:keywords>Mike Sugarbaker,Paul Tevis</itunes:keywords>
	<itunes:subtitle>Mike Sugarbaker &amp; Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they&#039;ve put together.  Paul &amp; Ryan talk about playtesting at the convention, and all three talk about how they&#039;ve set ...</itunes:subtitle>
		<itunes:summary>Mike Sugarbaker &amp; Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they&#039;ve put together.  Paul &amp; Ryan talk about playtesting at the convention, and all three talk about how they&#039;ve set ...</itunes:summary>
		<itunes:author>Master Plan Podcast</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>29:03</itunes:duration>
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