Category Archives for Interview
Master Plan #58: Amanda Valentine, Editing and Language Choice
On this episode, I talk with the ever-talented Amanda Valentine, freelance editor who has worked on a number of award-winning RPGs. We decided to have a conversation about editing from the perspective of language: why to choose different words, what that means, how does that impact understanding, etc. And then she becomes the Scarlet Owlbear. [...]
Master Plan #56: Keith Baker on Designing Eberron
The second & final basement tape episodes comes from September 2009: Ryan sat down with Keith Baker, creator of Eberron, to talk about setting design. They discuss various principles, ways to diverge from classic fantasy setups, working in lore, and so on. In particular, it’s interesting because of a setting design constraint: using monster and [...]
Master Plan #55: Luke Crane on Mouse Guard
The first of the basement tape episodes! Ryan recorded a fantastic interview with Luke Crane back in Gen Con 2009, talking about the GM’s & Players’ Turns in Mouse Guard. It turned into a discussion about text design, reader assumptions about RPGs, media touchstones and their pitfalls, and of course the evolution of Mouse Guard’s [...]
