Category Archives for Design Chat

Master Plan #69: Sean Nittner, Convention Games

Ryan is joined by Sean Nittner—owner of Big Bad Con, project manager for Evil Hat Productions, and all around excellent human. (Or human-wolf hybrid.) The conversation revolves around thinking about convention games as part of the design process, but our journey takes a few twists and turns. About Big Bad Con: A fantastic tabletop RPG […]

Master Plan #68: Kit La Touche, Design Chat

Ryan tries out a new format for the show, and brings on indie game designer Kit La Touche to chat about various game design and game publishing topics. Designing the GM side of games Citizen reviewers Walter Ong’s writing on oral cultures The nature of fans “A failed dream” Games that shift over editing or […]