Next on Master Plan: Cartography with Mark Richardson

Future Episode Announcement |

This coming Saturday, February 7th, Ryan will talk with Mark Richardson, professional cartographer and creator-publisher. For the last 15 years, he’s made cartography a career in Canada. (I’ve seen some of his work, and it’s pretty amazing.) Now he freelances as a mapper for RPGs, including for Will Hindmarch’s Project: Dark. We’ll talk about the process of creating maps of made-up and real world locations from the standpoints of his job as a cartographer and of a creator-publisher’s needs.

This will be a live G+ Hangouts on the Air interview, with the audio-only version on the podcast feed later that day.

Time: Saturday, February 7th, 2015 — 3pm Eastern, 12am Pacific — 1 hour

G+ Hangout Event: plus.google.com/events/c3ql16ib6v5dnq1rfqmpq44057s

We’ll also talk a bit about his upcoming RPG Headspace, and I’ll ask him how he’s planning on using his cartography skills for his own publication.

If you have cartography design and process questions, or on working with a cartographer, please comment on this post[1] or use the Q&A feature during the Hangout. I’ll take your questions in the latter third of the interview.

– Ryan

[1] Last time I did one of these, the comments didn’t come to me in time to process from some reason. I’ll keep better watch this time. But the Q&A app on the Hangout page should work this time.

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One Comment

  1. Ryan Macklin says:

    From Twitter and Facebook:
    How much info do you want/need from the author? What’s your process look like?

    Maps have a style to them. Do you fit the style to the info it’s trying to convey or the style of the game?

    How do you design maps to be used at the table and be presented in the book?

    Describe how the maps you make help you the cartographer get you more in tune with the setting you are making them for? Clearly, you’ll need a base understanding – I’m asking g whether/how each new map or sketch gets you MORE in the mindset of the setting

    What detail do you beat yourself up over when crafting maps? Why is that? What do you feel that “getting it wrong” will take away from the understanding/enjoyment of the setting?

    I’ve always loved maps as I’ve felt they are one of the best ways to get my head wrapped around a setting. What got you into cartography as opposed to “just art”?

    What are some of the challenges you face in creating the face of the setting?

    What advice do you have for budding cartographers?