On Tuesday, January 20th, 2015, I’ll chat with tabletop luminary Robin D. Laws about the craft of creating compelling roleplaying game settings for publication. He’s forged numerous RPG settings, including his compelling GUMSHOE games (The Esoterrorists, Mutant City Blues, Ashen Stars), his DramaSystem settings (Hillfolk, Blood on the Snow), and the recently crowdfunded Feng Shui 2.
This will be a live G+ Hangouts on the Air interview, with the audio-only version on the podcast feed later that day.
Time: Tuesday, January 20th, 2015 — 1pm Eastern, 10am Pacific — 1 hour
G+ Hangout Event: plus.google.com/u/0/events/cm312d9pf05dh3duec1m9ii6b2g
We’ll talk about what a setting designer needs to think about when bringing a setting concept forward into a book for others around the world to enjoy. What are the dos and don’ts of setting design? What common pitfalls are there, and how do we get around them? What tips and tricks does Robin use?
Part of why I want to talk with Robin about this is because with Hillfolk and Blood on the Snow, Robin sheparded a number of writers (including yours truly) into making gameable settings in a short format. I’m excited for this interview, for him to share his insights with you and me.
If you have questions, please comment on this post or use the Q&A feature during the Hangout. I’ll take your questions in the latter third of the interview.