This month being the month of all things horror, Ryan gets together with Monica Valentielli of Flames Rising to talk about some basic things to consider when designing a horror game. The folks at Flames Rising really know their horror, so it’s no surprise that Monica’s full of great insight about mood, theme, player involvement, and pacing. Towards the end of the conversation, they discuss a little bit of the differences between more traditional horror game set-ups and some of the newer, indie/character-focused ones.
After the interview, Ryan reminds you he exists by continuing to talk, this time about the recent The Thing’s The Game episode and Jess Hartley’s new book, Conventions for the Aspiring Game Professional.
Monica Valentinelli & Flames Rising:
- Monica’s site
- Exquisite Replicas by Abstract Nova Entertainment
- Worlds of the Dead by Eden Studios
- Obsidian: the Age of Judgment by Apophis Consortium
- One of the Living by Eden Studios
- Little Fears Nightmare Edition by Jason Blair
- Don’t Rest Your Head by Evil Hat Productions
- Don’t Lose Your Mind by Evil Hat Productions (yay, Silver ENnie for Best Writing!)
- Orpheus by White Wolf
- Vampire: The Requiem by White Wolf
- Conventions for the Aspiring Game Professional by Jess Hartley
- The Game’s The Thing, Episode 063: Hijacked at RinCon 2009
- RinCon 2009 (and my post & video on it)
- This Just In…From GenCon!
- The Dresden Files RPG website