Continuing the series on pacing mechanics, Ryan talks about campaign-level pacing systems. He revisits D&D, as having a loose sense of pacing based on the setting material linked to various character levels. Afterward, he talks at length about Polaris, as a prime example of an individual character-focused pacing mechanic — with what it means to achieve and how it achieves it. Then he brings up a setting book for Polaris, Thou Art But A Warrior, that introduces a group-focused (or world-focused) pacing alongside the character-focused one. Finally, he talks about Burning Empires as a competitive, GM vs. PCs system. He closes out by bringing up some pitfalls to watch out for in any pacing mechanic you do.
He also shamelessly asks you for you consideration in voting for The Voice of the Revolution at the ENnie Awards.
- Dungeons & Dragons Fourth Edition
- Polaris by These Are Our Games
- Thou Art But a Warrior by Tasty Bacon Games
- Burning Empires by Luke Crane
- Have Games, Will Travel #109: Burning Empires
- Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
- Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
- Master Plan #41: Further Thoughts on Advancement
- Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts
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