Master Plan #47: Tangibility in Mechanics

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After an unintended hiatus, Ryan’s back with an episode about something near and dear to his heart — thinking about the tangible qualities that mechanics have. He talks about how people should be looking at what their mechanics are causing players to do with their hands, because it’s in that space where some people are better able to connect with the game. After giving an overview of the idea, he discusses four games and how they use this idea in their mechanical design.

Games Mentioned:

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Running time: 26:40 / File size: 18.4M