Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1

Interview | , ,

This week, Ryan talks with Josh Roby about designing games that support & address epic-scale play — that is, games that have a grand, dramatic scope as a main part of their premise. The interview ran long, as they covered three points they felt were core by contrasting Josh’s new game in playtest, Agora: how shall we live?, with Ryan’s current project, Mythender. In this half, they talk about the scope & pacing of the game, and how their two very different games support their own sense of “epic” with those tools. Afterward, Ryan talks about Daniel Solis’s cover creation videos and War Pig Radio.

Josh Roby:

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Running time: 23:44 / File size: 16.4M