Master Plan #35: The Situation Problem

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In this last episode before GenCon 2008, Ryan talks about a problem he’s recently encountered in his own and other people’s projects — that we spend too much time on mechanics and not enough on situation. He talks about why we likely run into this problem, what “situation” is (opposed to mechanics or setting), and an exercise he did in order to get his head out of mechanics and into situation.

Jared Sorensen’s blog post on Game Elements.

Running time: 26:07 / File size: 18.0 MB

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