Master Plan #25: Good Games, Poor Texts

Solo |

Ryan takes another solo episode to talk about the part of game books we rarely talk about — the text of the book separated from the game. He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and some examples of games that do and don’t do this effectively (even though as they’re they aren’t poor). Along with the issues, he tries to bring it home with some potential, if broad, solutions. Then Ryan talks about the show’s first sponsor.

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Running time: 24:26 / File size: 16.8 MB