Master Plan #22: Daniel Solis, Part 1 on Layout Questions

Interview | , ,

For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded. As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game. Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.

Daniel Solis’ website

Projects Daniel has worked on:

Other mentions:

Running time: 28:35 / File size: 19.6 MB