Master Plan: The People's Podcast About Game Design

Ryan Macklin

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After making his brief comment about first drafts on Master Plan #19, Ryan decides to unpack his thoughts on the subject by talking about what he has to deal with. He touches on forms of procrastination that feel like work, dealing with judging himself against the finished works of others, "sexy" and "unsexy" writing, some things other writers have said that help him when he's struggling, and embracing intentionally-bad writing.

Mentions: Running time: 23:24 / File size: 16.2 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=24
Direct download: masterplan_21.mp3
Category:podcasts -- posted at: 2:05 AM

On this anniversary episode of Master Plan, Ryan puts out an interview with Luke Crane he did at GenCon earlier in the year. They talk about the scene framing and pacing mechanics (or Disposition mechanics) in Burning Empires, partly sparked because Ryan didn't completely understand them when he and his group played it. Luke goes into detail about how he came up with various design goals and elements in that part of Burning Empires and also gives some insight in how to play the game.

Warning: There's a lot of profanity in this episode, and due to technical problems the interview has some severe audio degradations from 21:16 to 28:48.

Luke Crane:
Other Mentions:
Running time: 30:09 / File size: 20.7MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=23
Direct download: masterplan_20.mp3
Category:podcasts -- posted at: 4:58 AM

As the first episode in a series about busting assumptions in game design, Ryan talks with Ben Lehman about assumptions regarding game masters (or GMs). Ben has written three games that each deal with GM distribution differently: Polaris, which has no GM; Bliss Stage, which has a typical GM; and The Drifter's Escape, which has many GMs and one PC. Bringing these various experiences to the table, they unpack various assumptions and various design pitfalls. Afterwards, Ryan shares some random bits of advice he's found himself telling people lately.

Ben's Games:
Other Games Mentioned:
Other Mentions:
Running time: 28:14 / File size: 19.3 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=22
Direct download: masterplan_19.mp3
Category:podcasts -- posted at: 3:22 AM

Ryan returns from nearly a month off to talk about a topic he's very passionate about: Emergent Play (or Emergent Behavior in Play). That is play that emerges from the people engaging and interactive with the text, but isn't a direct result of the instructions of the text. He goes into some examples to illustrate the idea from different vantage points: the board game Diplomacy, Call of Cthulhu, Paul Tevis' A Penny For My Thoughts, his own Know Thyself, and Beast Hunters. While he only scratched the surface, he looks forward to returning to this topic again.

Mentions:
Running time: 24:58 / File size: 17.1 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=21
Direct download: masterplan_18.mp3
Category:podcasts -- posted at: 9:40 AM

Ryan talks with Joshua BishopRoby of Kallisti Press about beta playtesting -- getting the game your working on playtested by people outside of your table. They talk about his current project that's in beta playtest, Sons of Liberty. Speaking both generally and using Sons of Liberty as an example, Joshua discusses what a "beta playtest" is, the issues in getting people to playtest, what he's looking for in feedback, and other playtesting topics. Ryan then talks about what he sees as the benefits, as a game designer, of playtesting someone else's game.

Sons of Liberty -- Beta Playtest until October 31st, 2007
Contact Ryan about ordering an ashcan copy of Know Thyself: MasterPlan@hmfy.com.

Other Mentions:
Running time: 23:56 / File size: 16.4 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=20
Direct download: masterplan_17.mp3
Category:podcasts -- posted at: 3:12 AM

Ryan talks about doing the physical card production for his recent ashcan game, Know Thyself. As he ended up doing most of the production himself, he has a lot to say about the various steps in the process. He talks about the process after designing the cards: physically printing the cards, having the cards cut, collating the decks, etc., sharing with everyone the little problems and little successes he had in the process. After discussing that, Joshua BishopRoby pops on briefly to call upon all good patriots to playtest Sons of Liberty.

Know Thyself:
Sons of Liberty:
Other mentions:
Running time: 28:29 / File size: 20.0 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=19
Direct download: masterplan_16.mp3
Category:podcasts -- posted at: 4:18 PM

Ryan sits down with Leonard Balsera of Evil Hat Productions and talks about a design concept central to the FATE -- the system used by Spirit of the Century and the upcoming Dresden Files RPG -- called the Fractal. They talk about this concept that treats elements larger and smaller than characters, like planets & possessions, the same way as characters are treated mechanically. Leonard also gives us a bit of an update on the Dresden Files RPG.

FATE & The Fractal:
Jason Morningstar's Sight & Sound Game Design Challenge:
Other Games Mentioned:
My blog entry where I ask for any questions about the card production for Know Thyself: http://macklinr.livejournal.com/561019.html

Running time: 27:48 / File size: 19.7 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=18
Direct download: masterplan_15.mp3
Category:podcasts -- posted at: 7:05 PM

While editing another episode, Ryan gets an audio comment from Paul Tevis about the last episode, The Siren Song of Cool, along with some questions. He takes a stab at addressing those comments and answering those questions, after thanking some of the folks he got to meet at GenCon.

Mentions:

Running time: 23:27 / File size: 16.5 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=17
Direct download: masterplan_14.mp3
Category:podcasts -- posted at: 7:48 PM

Ryan tries his new format out with an episode talking about the Siren Call of Cool. He talks about how he's had to deal with problems around cool ideas he's had and thought he had with Know Thyself, and how the sort of problems you might have to deal with when it comes the confidence in your design and dealing with playtesters and people you talk with about your game. He apologizes for the roughness in the editing, but he had to push this out before leaving for GenCon.

Know Thyself

Games Mentioned
Other Mentions

Running time: 27:48 / File size: 20.3 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=16
Direct download: masterplan_13.mp3
Category:podcasts -- posted at: 3:59 AM

Ryan talks with Jason Morningstar & Steve Segedy of Bully Pulpit Games, about The Shab-al-Hiri Roach and the design & production issues with making a role-playing game that involves a custom deck of cards. Ryan also talks about changes he's planning on making with the format of Master Plan, brings back his Design Watch segment for a brief moment and talks about how to find two things: him at GenCon and other podcasts on the Internet.

Bully Pulpit Games Interview
All these games should be available at GenCon at The Forge Booth/Indie Press Revolution (booth #1739).

Design Watch
Other Mentions
Running time: 29:37 / File size: 20.3 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=14
Direct download: masterplan_12.mp3
Category:podcasts -- posted at: 6:01 AM

Mike Sugarbaker & Paul Tevis sit down with Ryan at Go Play Northwest on Saturday evening and talk about the design collective they've put together. Paul & Ryan talk about playtesting at the convention, and all three talk about how they've set up the collective and what they've been getting out of it.

Master Mines
Master Mines members podcasts:
Other design collectives (all on WordPress):
Other mentions:
Running time: 29 minutes, 02 seconds / File size: 27.2 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=13
Direct download: masterplan_11.mp3
Category:podcasts -- posted at: 4:40 AM

This week, Ryan gets gaming luminary Kenneth Hite on the show. They start by talking about Ken's upcoming book, Adventures Into Darkness, and then go into talking about designers notes, pulling from other games and the continuing evolution of game design. Afterwards, Ryan talks about his experiences playtesting at Go Play NW, helping out with A Penny For My Thoughts & Sea Dracula as well as testing his own game, Know Thyself.

Games mentioned:
Other mentions:
Playtesting at Go Play NW:
Plugs & Bumps:
Running time: 30 minutes, 16 seconds / File size: 21.2 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=12
Direct download: masterplan_10.mp3
Category:podcasts -- posted at: 3:31 AM

Ryan interviews Matt Snyder and Paul Czege from The Ashcan Front. They talk about what an ashcan is when it comes to a game development, how to better achieve design goals with ashcans, and about what they're trying to accomplish with The Ashcan Front. Afterwards, Ryan talks briefly about his book now available for pre-order, Finis: A Book of Endings to Give People New Beginnings.

The Ashcan Front:
Finis:
Other Mentions:
Running time: 29 minutes, 24 seconds / File size: 11.7 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=11
Direct download: masterplan_09.mp3
Category:podcasts -- posted at: 2:50 AM

Ryan comes back from an impromptu hiatus to talk about what he got out of Game Chef and why he thinks others should do such contests. Then he interviews two Game Design Duelists, Adam Rappold and Justin D. Jacobson, about why they decided to duel, how badly the other person will lose, and their response to using musical scale as a mechanic ingredient. Afterwards, he talks about other podcasts talking about game design, theory & publishing.

Game Chef: Game Design Duel: Design Watch: Other Podcasts Mentioned: Running time: 32 minutes, 00 seconds / File size: 21.9 MB

Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=9
Direct download: masterplan_08.mp3
Category:podcasts -- posted at: 3:15 PM

Rob Donoghue and Fred Hicks come on the show to talk about an issue they're dealing with while working on the Dresden Files RPG -- working with the shield bracelet and how to mesh mechanical modeling and the feel from the fiction. They get pretty into it about what they're dealing with. Then Ryan talks about Chad Underkoffler's latest project, Swashbucklers of the 7 Skies, and talks about some listener email and his upcoming book.

Evil Hat Productions:
(Incidentally, I really like Evil Hat's new website look. Kudos, from one web developer to another.)

Design Watch:
Blantant Plugs:
Other Mentions:
Running time: 23 minutes, 41 seconds / File size: 21.6 MB

Comment on the episode
Direct download: masterplan_07.mp3
Category:podcasts -- posted at: 3:55 AM

Ryan interviews Christian Griffen of Berengad Games about his new book, Beast Hunters. They talk about why the game was created, touch on how the game works, then go a bit into how Christian and his wife created it together and some elements that evolved from the original draft. Later, Ryan talk obsessively about Game Chef.

Beast Hunters

Beast Hunters is currently offering a pre-order deal until March 25th, 2007. For more information on the offer, go to:
http://www.berengad.com/joomla/index.php?option=com_content&task=view&id=18&Itemid=31

You can find more information about Beast Hunters, including links to reviews, at:
http://www.berengad.com/

Game Chef

To find out more about Game Chef, you can go to:
http://www.game-chef.com/

Or for some specific links:
The rules of Game Chef: http://www.game-chef.com/rules.shtml
Information on the ingredients: http://www.game-chef.com/workshop/comments.php?DiscussionID=40
Group Epsilon/Barnstormers: http://www.game-chef.com/workshop/?CategoryID=5
You can find my various posts for "Enlightenment" there.

Check it out!

Running time: 22 minutes, 59 seconds / File size: 21.0 MB

- Ryan
Direct download: masterplan_06.mp3
Category:podcasts -- posted at: 3:42 AM

Ryan brings the first of many guests on the show. This week, he talks with Chad Underkoffler of Atomic Sock Monkey Press about his Prose Descriptive Qualities (PDQ) system, specifically about the strange way damage is handled and what he went through to create and revise it.

Chad Underkoffler's Games:
Games Mentioned During Interview: Other Mentions During Interview: Design Watch: Confession: Other Games Mentioned: Upcoming Conventions: Podcasts Mentioned: Miscellaneous Mentions: Running time: 24 minutes, 39 seconds / File size: 22.5 MB

Comment on the episode

- Ryan
Direct download: masterplan_05.mp3
Category:podcasts -- posted at: 3:48 PM

Ryan talks about the questions he's come up with to help guide him when designing game mechanics.  He talked about the current problem he's having with his game and offers an idea to folks still trying to get their mechanics ideas off the ground.

Games mentioned:
Design Watch: Other mentions: Running time: 11 minutes, 24 seconds

- Ryan
Direct download: masterplan_04.mp3
Category:podcasts -- posted at: 6:33 PM

While both struggling with problems lately writing and designing and helping a friend who is going through the same thing, Ryan decides to talk about writer's block & designer's block.  He goes into what being blocked has been for him and the various ways he's dealt with it.

Mentions:

Running time: 19 minutes, 21 seconds

- Ryan

Direct download: masterplan_03.mp3
Category:podcasts -- posted at: 4:46 PM